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for people that understand programming.

#1paiprPosted 7/23/2013 7:19:22 AM
how hard would it be to make it so the same 3d model can be a variety of sizes and colors? just curious if it would take up to much space for them to make pokemon have many heights, and a variety of color pallets.
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dandelion + flabebe + fairy wind = saddest moment in pokemon.
3ds fc. jd, 0602-6823-9646 or 0146.9112.0071
#2-Chespear-Posted 7/23/2013 7:27:08 AM
*Computer voice*
*copy/paste document*
*edit document*
*texture change*
*Fix'd*
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"No excessive trolling. (The Butters rule)"
#3beebarbPosted 7/23/2013 7:28:38 AM
paipr posted...
how hard would it be to make it so the same 3d model can be a variety of sizes and colors? just curious if it would take up to much space for them to make pokemon have many heights, and a variety of color pallets.


First thing, 3D modelling has nothing whatsoever to do with programming, it is the art/design of a game. Anyway, on to your query.

Models aren't usually set at a particular size (even though often they are designed to be rendered at a certain size), and most model formats are fully scalable. It would be the same model file so no additional space is used for each size.

Changing the colour is as simple as having a different texture (an image mapped to the model) for each desired colour. The model file, bump maps and other detail files will be the same making additional used space minimal.
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I gave up and did the 3DS transfer anyway...
3DS XL FC: 2492-4470-1418 / White 2 FC: 0047-4149-5185 / White FC: 0348-0626-6780
#4paipr(Topic Creator)Posted 7/23/2013 7:28:42 AM
-Chespear- posted...
*Computer voice*
*copy/paste document*
*edit document*
*texture change*
*Fix'd*


?
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dandelion + flabebe + fairy wind = saddest moment in pokemon.
3ds fc. jd, 0602-6823-9646 or 0146.9112.0071
#5NewbieN00bPosted 7/23/2013 7:30:15 AM(edited)
paipr posted...
how hard would it be to make it so the same 3d model can be a variety of sizes and colors? just curious if it would take up to much space for them to make pokemon have many heights, and a variety of color pallets.


It wouldn't be hard at all. And just a recolor or resize wouldn't even need more than one texture(Even if they used different textures for every instance it wouldn't be that much) or model to be in the game. The computer would just need to apply the differences by resizing the model.

beebarb posted...
paipr posted...
how hard would it be to make it so the same 3d model can be a variety of sizes and colors? just curious if it would take up to much space for them to make pokemon have many heights, and a variety of color pallets.


First thing, 3D modelling has nothing whatsoever to do with programming, it is the art/design of a game. Anyway, on to your query.

Models aren't usually set at a particular size (even though often they are designed to be rendered at a certain size), and most model formats are fully scalable. It would be the same model file so no additional space is used for each size.

Changing the colour is as simple as having a different texture (an image mapped to the model) for each desired colour. The model file, bump maps and other detail files will be the same making additional used space minimal.


He explained it better
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Give me all teh FE D':
White FC: 4428-2451-8791
#6paipr(Topic Creator)Posted 7/23/2013 7:30:23 AM
beebarb posted...
paipr posted...
how hard would it be to make it so the same 3d model can be a variety of sizes and colors? just curious if it would take up to much space for them to make pokemon have many heights, and a variety of color pallets.


First thing, 3D modelling has nothing whatsoever to do with programming, it is the art/design of a game. Anyway, on to your query.

Models aren't usually set at a particular size (even though often they are designed to be rendered at a certain size), and most model formats are fully scalable. It would be the same model file so no additional space is used for each size.

Changing the colour is as simple as having a different texture (an image mapped to the model) for each desired colour. The model file, bump maps and other detail files will be the same making additional used space minimal.


so in theory if they wanted to they could make a variety of sizes (heights) and pallets for each pokemon without having take up huge amounts of space?
---
dandelion + flabebe + fairy wind = saddest moment in pokemon.
3ds fc. jd, 0602-6823-9646 or 0146.9112.0071
#7beebarbPosted 7/23/2013 8:12:38 AM
paipr posted...
beebarb posted...
paipr posted...
how hard would it be to make it so the same 3d model can be a variety of sizes and colors? just curious if it would take up to much space for them to make pokemon have many heights, and a variety of color pallets.


First thing, 3D modelling has nothing whatsoever to do with programming, it is the art/design of a game. Anyway, on to your query.

Models aren't usually set at a particular size (even though often they are designed to be rendered at a certain size), and most model formats are fully scalable. It would be the same model file so no additional space is used for each size.

Changing the colour is as simple as having a different texture (an image mapped to the model) for each desired colour. The model file, bump maps and other detail files will be the same making additional used space minimal.


so in theory if they wanted to they could make a variety of sizes (heights) and pallets for each pokemon without having take up huge amounts of space?


Yes they could.
---
I gave up and did the 3DS transfer anyway...
3DS XL FC: 2492-4470-1418 / White 2 FC: 0047-4149-5185 / White FC: 0348-0626-6780
#8paipr(Topic Creator)Posted 7/23/2013 8:14:45 AM
really hope they opt to do this in this game, or maybe the third version, or the r/s remakes (which hopefully will get made)
---
dandelion + flabebe + fairy wind = saddest moment in pokemon.
3ds fc. jd, 0602-6823-9646 or 0146.9112.0071