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New Attack Ideas (Rate the one Above Yours)

#1ZTIger5Posted 7/23/2013 8:56:26 AM
I was fighting spiders in Skyrim when I got the idea for what I think would be a good attack.

*Poison Web*
-Poison/Status
-10 PP
- 0 Power
- 100 Accuracy
- The next enemy Pokemon to switch in is Poisoned and cannot be removed from battle for 2 turns.
- Using Poison Web a second time inflicts Toxic and prevents switching for 5 turns.
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Playing) Fire Emblem: Awakening, Guild Wars 2
Waiting) Pokemon XY
#2EstheimasterPosted 7/23/2013 8:58:41 AM
Meh, 2/5. It seems okay at first, but it really is just an attempt to mash up Spider Web and Toxic Spikes.

Flame Tail. Essentially just Aqua Tail for Fire Types. Wider distribution than Fire Punch and Flare Blitz, giving Pokemon like Flareon and Houndoom a chance for a physical Fire move.
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#3DigiHerokidPosted 7/23/2013 9:02:02 AM
Awsome attack poison needs it^

Cosmic Drive
power:120
accuracy:75
type-normal/fairy
the user draws energy from the stars and blasts the foes
the foe mightflinch
#4DigiHerokidPosted 7/23/2013 9:08:47 AM
^Another Great idea

Flame Slam?
Always leaves a burn
physical
type fire
power 75-90?
accuracy 95

the user slams its enflames body onto the ground to spread waves of flames

This gives flareon houndoum and other less used fire types an advantage
#5InhaledCornPosted 7/23/2013 9:19:44 AM
DigiHerokid posted...
^Another Great idea

Flame Slam?
Always leaves a burn
physical
type fire
power 75-90?
accuracy 95

the user slams its enflames body onto the ground to spread waves of flames

This gives flareon houndoum and other less used fire types an advantage


Houndoom is slightly more Specially offensive than Physically, though.

And, always leaving a burn is a bit broken.

3/10 as is.

Lens Flare
Type: Steel
Special
Power: 120
Acc: 100
PP: 10
Effect: Charges on the first turn, attacks on the second. In intense Sunlight, no charge needed.

Because Sun could use more tools, and Steels could use more special attacks.

Also:
Molten Shot
Type: Rock
Physical
Power: 80
Acc: 100
PP: 20
Effect: 30% chance to Burn

So rocks can do a better job at walling. Could also end up on Fire-types.
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#6paiprPosted 7/23/2013 9:25:56 AM
InhaledCorn posted...
DigiHerokid posted...
^Another Great idea

Flame Slam?
Always leaves a burn
physical
type fire
power 75-90?
accuracy 95

the user slams its enflames body onto the ground to spread waves of flames

This gives flareon houndoum and other less used fire types an advantage


Houndoom is slightly more Specially offensive than Physically, though.

And, always leaving a burn is a bit broken.

3/10 as is.

Lens Flare
Type: Steel
Special
Power: 120
Acc: 100
PP: 10
Effect: Charges on the first turn, attacks on the second. In intense Sunlight, no charge needed.

Because Sun could use more tools, and Steels could use more special attacks.

Also:
Molten Shot
Type: Rock
Physical
Power: 80
Acc: 100
PP: 20
Effect: 30% chance to Burn

So rocks can do a better job at walling. Could also end up on Fire-types.


molten shot could be a good special rock attack too.
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dandelion + flabebe + fairy wind = saddest moment in pokemon.
3ds fc. jd, 0602-6823-9646 or 0146.9112.0071
#7INUSEINUSEPosted 7/23/2013 9:29:18 AM
Base Stat burst
the less bst you have the more damage you do
Weakness burst
useless pokemon burst
why did they make me burst
#8paiprPosted 7/23/2013 9:37:45 AM
psykick

physical psychic attack
80 bp, 100acc.
chance to raise attack

the user focuses psychic energies in its leg allowing for a powerful kick that may also raise its attack.

mud pie

special ground attack.
2x 40 95 accuracy

the user creates special mud pies that can even hit flying or levitating pokemon.
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dandelion + flabebe + fairy wind = saddest moment in pokemon.
3ds fc. jd, 0602-6823-9646 or 0146.9112.0071
#9Octaivian_RexPosted 7/23/2013 9:48:42 AM(edited)
paipr posted...
psykick

physical psychic attack
80 bp, 100acc.
chance to raise attack

the user focuses psychic energies in its leg allowing for a powerful kick that may also raise its attack.

mud pie

special ground attack.
2x 40 95 accuracy

the user creates special mud pies that can even hit flying or levitating pokemon.


5/10. Both are pretty average attacks and nothing special. (Pun was pretty good.) The second one is probably unnecessary as you could just apply the effect to bonemerang and/or mud bomb.

Name: Chemical Burn
Type: Poison (Physical)
Power: 90
Accuracy: 95
PP: 10
Description: The user surrounds itself in a sticky chemical residue before slamming into the foe. Causes poisoned foes to become burned.
Possible Users: Muk.
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http://picasion.com/resize70/8cd5a09ffb091458e8b25ab5cf41c108.gif
#10deadpool848Posted 7/23/2013 10:13:08 AM
Octaivian_Rex posted...


Name: Chemical Burn
Type: Poison (Physical)
Power: 90
Accuracy: 95
PP: 10
Description: The user surrounds itself in a sticky chemical residue before slamming into the foe. Causes poisoned foes to become burned.
Possible Users: Muk.


8/10, I like it, can turn toxic spikes into constant burn to screw up physical attackers.

Name: Prank
Type: Dark
Power: --
Accuracy: 100
PP: 10
Description: The next stat increasing effect an oponents pokemon gets will decrease the stats instead. Moves first if oponent is peparing a non attacking move.
(As an example, if an oponent is gonna use swords dance, you can use prank and isntead of 2 attack boosts, it will isntead give 2 attack drops).