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So if the starters end up with the rumored typing.....

#11MechaKirbyPosted 7/25/2013 8:58:45 PM
rioCLASH posted...
Chespin Grass/Dark
Weak: Fighting, Flying, Poison, Bug x4, Ice, Fire
Resists: Water, Ghost, Grass, Electric, Ground, Dark
Immune to Psychic

Fennekin Fire/Psychic
Weak: Ground, Rock, Ghost, Water, Dark
Resists: Fire, Grass, Psychic, Fighting, Steel, Ice

Froakie Water/Fighting
Weak to Flying, Grass, Electric, Psychic
Resists: Steel, Fire, Water, Dark, Ice, Rock, Bug



Hmm.


Grass will never catch a break
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#12rioCLASHPosted 7/25/2013 9:01:54 PM
MechaKirby posted...
rioCLASH posted...
Chespin Grass/Dark
Weak: Fighting, Flying, Poison, Bug x4, Ice, Fire
Resists: Water, Ghost, Grass, Electric, Ground, Dark
Immune to Psychic

Fennekin Fire/Psychic
Weak: Ground, Rock, Ghost, Water, Dark
Resists: Fire, Grass, Psychic, Fighting, Steel, Ice

Froakie Water/Fighting
Weak to Flying, Grass, Electric, Psychic
Resists: Steel, Fire, Water, Dark, Ice, Rock, Bug



Hmm.


Grass will never catch a break


It't too bad.
Grass is one of my favorite types but it is weak to like everything.
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#13uuurrrgghPosted 7/25/2013 9:04:55 PM
Fennikin (using him when X comes out)
Weaknesses- water, rock, ground, dark, ghost
STAB advantages- steel, grass, bug, ice, poison, fighting
Resistances- grass, steel, fire, psychic, fighting
Hypothetical stats- low atk/def, medium hp/spd, high spatk/spdef
1- only one of the infamous ground/fighting/fire trio can deal x2 damage, the other two are x0.5
2- hypothetically, this could set could be devastating if you slap on calm mind or agility
3- being part of the offensive trio, this set is also useful as a sweeper, type-wise
-1- the semi-popular ghost and dark type are effective
-2- weakness to stealth rock

Froakie (might be using him when the "emerald" of gen6 comes out)
Weaknesses- grass, electric, flying, psychic
STAB advantages- fire, rock, ground, steel, normal, ice
Resistances- fire, ice, bug, rock
Hypothetical stats- low spatk/spdef, medium hp/atk/def, high spd
1- the only relevant weakness it has is psychic, giving him less things to worry about
2- the high speed is useful, letting him pull off dangerous SD sweeps
3- since he is part of the offensive trio, he is also good at sweeping type-wise
4- resistance to stealth rock, letting him switch in without fear
-1- Fritz hates him
-2- he has mediocre defenses, and old be easily dealt with by a priority attack

Chespin
Weaknesses- fire, bug(x4), flying, poison, fighting, fairy(?)
STAB advantages- water, ground, rock, psychic, ghost, fairy(?)
Resistances- water, ground, rock, psychic(x0), ghost, fairy(?)
Hypothetical stats- low spd, medium hp/spatk/atk, high def/spdef
1- resistance to stealth rock
2- chance that dark types will be effective against fairies
3- perfect stats to tank
-1- low speed
-2- weakness to 2 of the offensive trio
-3- gets f***ed by bugs
-4- chance that faries will be effective against dark types
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#14paipr(Topic Creator)Posted 7/25/2013 9:08:38 PM
rioCLASH posted...
Chespin Grass/Dark
Weak: Fighting, Flying, Poison, Bug x4, Ice, Fire
Resists: Water, Ghost, Grass, Electric, Ground, Dark
Immune to Psychic

Fennekin Fire/Psychic
Weak: Ground, Rock, Ghost, Water, Dark
Resists: Fire, Grass, Psychic, Fighting, Steel, Ice

Froakie Water/Fighting
Weak to Flying, Grass, Electric, Psychic
Resists: Steel, Fire, Water, Dark, Ice, Rock, Bug



Hmm.


attack wise

grass/dark hits
x2 to: water, ground, rock and ghost, psychic
x1/2 to; flying, poison, bug, steel, fire, grass, dragon and fighting, steel, dark

fire/psychic hits
x2 to; bug, steel, grass, ice and fighting, poison
x1/2 to; rock, fire, water, dragon and steel, psychic
x0 to; dark

water/fighting hits
x2 to; ground, rock, fire and normal, rock, steel, ice, dark
x1.2 to; water, grass, dragon and flying, poison, bug, psychic
x0 to; ghost
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