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Type Chart Rebalance

#21Missingno_MastrPosted 9/13/2013 3:41:36 AM
kagster123 posted...
So you want it to hit Bug instead of the more powerful types like Fighting and Water? Derp. >_>

I want it to hit all those types for super effective. OK, if you think it'll nerf Bug too much I'll leave that out... What you gotta understand, though, is that Poison is my favorite type. In what I consider to be a perfect world, Poison would be super effective against Grass, Bug, Fairy, Normal, Fighting, Water, and Dragon.
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#22jibbjabbPosted 9/13/2013 4:01:29 AM
Bug, Ice, Rock, Grass. All types that could use help.
#23MoonLightCloudPosted 9/13/2013 4:16:41 AM
Missingno_Mastr posted...
kagster123 posted...
So you want it to hit Bug instead of the more powerful types like Fighting and Water? Derp. >_>

I want it to hit all those types for super effective. OK, if you think it'll nerf Bug too much I'll leave that out... What you gotta understand, though, is that Poison is my favorite type. In what I consider to be a perfect world, Poison would be super effective against Grass, Bug, Fairy, Normal, Fighting, Water, and Dragon.


I'm so glad you're not a god.
#24jibbjabbPosted 9/13/2013 4:18:46 AM
Poison isn't even the biggest issue of the type chart.
#25Krio Lv3Posted 9/13/2013 4:25:44 AM
Poison SE vs Water and Fighting.
Flying Neutral to Grass.
Poison NVE to Steel.
Water SE vs Electric.
Ice resistant to Ground.
Bug Neutral to Fairy.
Grass can't be paralyzed.
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#26kazooie959Posted 9/13/2013 4:53:40 AM
Krio Lv3 posted...
Poison SE vs Water and Fighting.
Flying Neutral to Grass.
Poison NVE to Steel.
Water SE vs Electric.
Ice resistant to Ground.
Bug Neutral to Fairy.
Grass can't be paralyzed.


That last bit. That's an awesome idea and it makes sense cause you cant paralyze a tree...

However why would you want to boost water more? If anything it needs another weakness not another advantage...

The rest of it I could get behind
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#27KillerMechanoidPosted 9/13/2013 4:54:22 AM
Krio Lv3 posted...
Poison SE vs Water and Fighting.
Flying Neutral to Grass.
Poison NVE to Steel.
Water SE vs Electric.
Ice resistant to Ground.
Bug Neutral to Fairy.
Grass can't be paralyzed.

Steel should not be nerfed any further.

Just make all acid moves have the ability to hit Steel types.
#28Kilroy512Posted 9/13/2013 8:07:44 AM
Belligero posted...
Rock should lose its Grass weakness.

Seriously, never understood that.


I get what you are saying but in real life, over time, roots destroy rocks so it isn't really that left off base.