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Create an ability

#31uuurrrgghPosted 9/20/2013 11:22:28 AM
Rupee Armor
When you switch into battle, you automatically gain a substitute without spending hp, which has 1000 health. At the end of every turn, the substitute loses 100 health. Attacks can also wear down the substitute. When it breaks, the pokemon gets a -6 to speed. Can only activate on the first time you switch in, cannot be used for the rest of the battle, but the sub regens 300 health if the pokemon is forced out or switches.

Broken, much?
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#32mtorsielloPosted 9/20/2013 11:23:23 AM
Bidoof

Whenever bidoof is shown he wins because he is best pokemon bidoof is best
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#33andrewx72Posted 9/20/2013 11:44:42 AM
Gleaming Eye

Swaps Super Effective damage with Not very effective damage. Say a Luxray with this ability was facing off against a was facing a Bronzong without Heatproof. Wild Charge would still get the STAB boost (and therefore be 1.5x effective), Fire Fang would only do half damage, and Ice Fang would be two times the damage. If STAB happened to be SE, the attack would be .375x effective.
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#34RotomGuy3Posted 9/20/2013 11:45:45 AM
Unstable
This Pokemon has a chance of going mad every time it is attacked and sharply raising its attack and special attack, but lowering its accuracy.
- Houndoom, Darmanitan, Infernape

Plugged In
While this Pokemon has this ability in effect, all stat boosts by the Pokemon are doubled. This ability is negated by Ground Type moves, Water type moves, and being caused to go airborne.
- Dedenne, Raichu, Galvantula

Strong Body
The Pokemon isn't killed by Exploding, it just takes the damage that the opponent does.
- Electrode, Drifblim

Undeniable Bonds
When in a Double Battle with another Pokemon with this ability, they share all stat boosts and get a Speed boost.
- Plusle, Minun, Alomomola, Togekiss, Swoobat

Startle
When sent out, the Pokemon startles the opponent flinching them for one turn.
- Sableye, others
#35PoorRichDudePosted 9/20/2013 4:33:40 PM
Some more...

Plucky: Moves are 25% more effective, but cost 2 PP (4 if under Pressure) per use.

Altruistic: Cures allies' status ailments, but takes on the ailment itself.

Skeptic: Takes partial damage from Ghost, Dragon and Fairy-type moves.

Opportunist: If this Pokemon attacks when the target is using a buffing move, the attack always goes first.

Equalizer: All stat changes are removed on both sides when this Pokemon enters the battle.

Play Fair: This Pokemon is unaffected by stat changes and status ailments on its first turn upon entering battle.

Volatile: When this Pokemon's HP drops below 50%, it has a chance of exploding when attacked. The chance is based on how low the current HP is, and the BP of the attack.

Power Guard: Immune to attacks with a BP above 90.
#36jeffdogworthyPosted 9/20/2013 4:35:36 PM
as long as i get something that removes entry hazards
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There's four of us, here tonight, chugga chugga choo choo time to fight