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Do you want a device in Pokemon that directly translate Pokemon cries to text?

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2 years ago#11
FuneralCake posted...
I don't think it would be that interesting, honestly. I don't care about reading if my Pokemon is happy or hungry or whatever.

With Pokemon-amie, we get to interact with our Pokemon enough to experience how they're feeling rather than just read it.


This. I don't think it could be done properly at all.

600+ Pokemon
About 25 different natures.
Within that, each pokemon has different and conflicting characteristics that would need to be addressed.
With that, accounting for happiness/resentment/place in the story/area/Pokemon on the team/what the trainer is wearing/time of day/season/status condition/etc.

There's too much that needs to be accounted for before it even begins to actually work in practice.
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2 years ago#12
PkmTrainerAbram posted...
600+ Pokemon
About 25 different natures.
Within that, each pokemon has different and conflicting characteristics that would need to be addressed.
With that, accounting for happiness/resentment/place in the story/area/Pokemon on the team/what the trainer is wearing/time of day/season/status condition/etc.

There's too much that needs to be accounted for before it even begins to actually work in practice.


From a programming perspective, it's actually really not difficult at all to do. Lots of conditional cases, but it's perfectly manageable and nothing sticks out as being overly-complicated.
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2 years ago#13
All of my want. I'm sure we'll see this feature in X and Y 2 or Generation 7.
I'm just happy I can interact with my pokemon now besides battling and contests/movies/etc, not that they were bad or anything.
2 years ago#14
IVIasterJay posted...
No. Pokemon aren't humans. Just the stupid telepathy in the movies pisses me off. These are creatures of immense power, not people- who-happen-to-look-like-animals of immense power.


"In Black 2 and White 2, if the player visits Lostlorn Forest, a Zoroark is disguised as a backpacker who talks to the player before dispelling its illusion and leaving."

Also, read this:
http://bulbapedia.bulbagarden.net/wiki/Talking_Pokémon
2 years ago#15
FuneralCake posted...
From a programming perspective, it's actually really not difficult at all to do. Lots of conditional cases, but it's perfectly manageable and nothing sticks out as being overly-complicated.


A living nightmare for the poor sods who have to write and translate all that text though!



Personally I wouldn't like this kind of feature. I prefer Pokémon when they're more animal-like.
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2 years ago#16
IVIasterJay posted...
No. Pokemon aren't humans. Just the stupid telepathy in the movies pisses me off. These are creatures of immense power, not people- who-happen-to-look-like-animals of immense power.


http://legendsoflocalization.com/did-you-know-people-used-to-marry-pokemon-all-the-time/
2 years ago#17
We saw such a device get used in XD. All it did was mute the Pokemon instead.
2 years ago#18
Spinda: We are the Spinda Hive mind, prepare to be assimilated.
2 years ago#19
Okay, so call me ridiculous, but even in a series that involves stuffing human-sized creatures into gachapon capsules; animals smaller than that issuing gallons of water from their mouths; eight-inch tall birds that can carry humans across the sky; and kids going out on their own with fire-starting monstrosities that could easily accidentally kill them? A speech-translator is too unrealistic for me. I know we're getting closer to it, but let's face it- Youtube's autocaptions can't even pick up a single language, let alone a single language translated into another.
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2 years ago#20
Froakie: All glory to the hypno froak.

Kriketune: Kluk Kluk Kluk woooooo
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  3. Do you want a device in Pokemon that directly translate Pokemon cries to text?

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