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Non-attack moves?

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2 years ago#11
Competitively, it's kinda rare I run something with 4 attack moves, unless it's a sash/band/specs set. In-game I like having a status move just for fun. I usually don't need more than one or two moves per monster anyway.

(They're called status moves, btw. There's pyshical, special, and status moves.)
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2 years ago#12
Some of my pokemon have four attacks, and some others have only one. I've done the elite four with no direct attacks before. It was interesting to say the least.
2 years ago#13
You'll never really need status or support moves in game unless you're trying to do low level runs or something.

Outside of the game though, they are definitely useful.
(edited 0 seconds ago)
2 years ago#14
Depends on what you're talking about. I don't have a uniform moveset template for all of my mons. :p
2 years ago#15
Ingame I very rarely use non-attack moves, unless I keep thunder wave on someone to use for catching pokémon. That stuff is the kind of thing that only really makes a difference in the metagame.

I will admit though, growl/tail whip were very useful when I was a idiot kid back in Pokémon Yellow when facing off against Brock.
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2 years ago#16
In game, it's either 4 attack moves or 3 attack moves and 1 non-attack moves. Things like Leer can still be useful for harder fights. And Leech Seed and Thunder Wave can be very effective. I actually used a Giga Drain/Sludge Bomb/Sleep Powder/Leech Seed Venusaur in LG and Thunder Wave from my Zebstrika was the only reason I was able to beat Ghetsis in BW.
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2 years ago#17
Ah. I can see the point of ones that actually do things other than stat changing ones, but I never know what moves to keep/get rid of, etc. And then moves like growl, leer, and esp. moves that reduce Special attack/defense, I could never see the point in. ;-;
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