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Finally found a way to start making Regigigas work in Smogon Doubles

#1GilgameshSwordsPosted 9/29/2013 6:27:13 AM
Here is hoping it gets even better in Gen VI

252+ Atk, 252 Defence, 4 Sp. Def. 0- Sp. Atk

0IV Speed

Allows it to account for Trick Room Teams.

It holds a Shell Bell, and has Rock Polish, Return, Drain Punch and Fire Punch. Drain Punch and Shell Bell together are excellent
#2SorceressTharjaPosted 9/29/2013 6:40:10 AM
That's an odd set.

0 Speed IV + Rock Polish.
It's also too fast to counter trick room in any way - when you consider that trick room staples are -Spe Conkeldurr and the like.

Eh, whatever. I prefer VGC for doubles anyway.
#3xXkewls0358Posted 9/29/2013 6:45:29 AM
That some creative thinking though.
fEeD mEh!!1
#4FullAutoCVTPosted 9/29/2013 6:49:19 AM
I don't get why GF tried so hard to make Regigigas suck. They could've made his ability not quite as bad, or at least given him some tools to survive until it wears off. He can't even learn PROTECT (or REST if I'm not mistaken)
#5GilgameshSwords(Topic Creator)Posted 9/29/2013 6:51:34 AM
Oh, needless to say it goes hand in hand with Cresellia. Hmm thats a fair point about speed, may just put the 31 IV back into it.
#6WetstewPosted 9/29/2013 7:10:27 AM

If they could make Slow Start either only have to run it's course once, or give it a "can't be expelled from battle" quality Regigigas could be good, but for now it is just crippled by it's ability.
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