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So what's this about caves and wild pokemon?

#1hellslingerPosted 10/9/2013 8:18:35 AM
Saw this on another forum.

"Encounters in caves are now confined to avoidable dark areas instead of throughout the entire area, in a similar way to tall grass on a regular route.
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#2jedinatPosted 10/9/2013 8:20:05 AM
That sounds AWESOME.
#3fallenKlNGPosted 10/9/2013 8:20:08 AM
Ok, so it sounds like when you're in caves, you see some dark patches or something. These "dark patches" are like wild grass. You can avoid it, and as long as you're not in these dark areas, you won't run into wild battles in caves. Sounds good to me.
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#4Tigo73Posted 10/9/2013 8:20:12 AM
From my understanding (and what I saw on videos), instead of the usual "cave=infinite grass", there will be a cave that pits you into an encounter if you run into a dark corner.
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#5emiinghamPosted 10/9/2013 8:21:18 AM
I just went through a cave and the wild encounters were like they usually are? :S
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#6ShadowElite86Posted 10/9/2013 8:21:37 AM
If this is true then that is amazing. Does that make Repels pretty much useless then?
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#7emiinghamPosted 10/9/2013 8:27:28 AM
Just tested it again and the caves are like usual (I did find a Zubat though GRRR!)
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#8hellslinger(Topic Creator)Posted 10/9/2013 8:32:07 AM
Don't break my heart
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#9BLAKUboyPosted 10/9/2013 8:33:48 AM
Pretty sure only like 1 or 2 caves do the "dark patch" thing.
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#10gheno871Posted 10/9/2013 8:34:20 AM
So is this confirmed or unconfirmed ?
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