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Is a quiet Mewtwo good (for Mewtwo X)?

#1ColoredStars92Posted 10/15/2013 6:45:25 PM(edited)
Decrease in speed, boost in SpAt? I'm not too good with natures, so I'd thought I'd ask!
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#2darkflagrancePosted 10/15/2013 6:45:28 PM
No, you want as high speed as possible.
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#3RAcastBlasterPosted 10/15/2013 6:46:25 PM
Mewtwo NEEDS his speed, or Darkrai is going to ruin his day in a hurry.

Mewtwo needs to be Timid for Special sets or Jolly for Physical sets.
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#4ColoredStars92(Topic Creator)Posted 10/15/2013 6:46:46 PM
thanks!
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To truly appreciate it, Majora's Mask requires thought. Try noticing the small, creepier details next time you play to understand why it's amazing.
#5ShadowMaster684Posted 10/15/2013 6:54:42 PM(edited)
I mean, you don't necessarily need a speed BOOSTING nature, but definitely don't take a nature that lowers it. Mewtwo's just not bulky enough to warrant that.

And really, only Mewtwo Y can truly get away with not having a speed boosting nature, because of the additional speed that particular mega evolution gives.

EDIT: That being said, Mewtwo X's Fighting secondary type is really the best answer to stuff like Darkrai. You have enough bulk to sponge a neutral Dark attack if need be, and more than enough force (especially with STAB) to utterly shut it down.

Mewtwo Y can probably also deal with him just because of the sheer Sp.Atk behind that Aura Sphere, coupled with the fact that Insomnia keeps Darkrai's biggest asset at bay. Having 30 extra base points in Sp.Def helps, as well. Mewtwo Y is guaranteed to OHKO a special sweeper Darkrai, whereas Darkrai is only guaranteed the 2HKO, and none of this is factoring in any Calm Mind boosts. Granted, this is with the particular build that I have. (A Mild Mewtwo Y, I should clarify.)
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#6SentinelMarc4Posted 10/16/2013 10:53:19 AM
Is a jolly nature viable for a mixed set?
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