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What is it about level 50 in Pokemon games?

#1King_of_FlanPosted 11/5/2013 8:20:55 AM
Anyone ever figure out why it's always used to recalculate everything?
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#2LordMainePosted 11/5/2013 8:23:15 AM
its more balanced and tends to lead to quicker battles
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#3Duchess_Of_NutsPosted 11/5/2013 8:23:30 AM
Level 50 results in less drastic effort value manipulation, so the gap between stats is not all that large. It is also far easier to obtain something around level 50 than it is level 100. Sure the levels are automatically adjusted, but level 50 just looks much better in theory and in game.
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#4Deathsword00Posted 11/5/2013 8:24:54 AM
It leads to less of an impact by IVs and EVs making the game somewhat more balanced for those who don't pay any attention to those aspects.
#5Crimson_SpiderPosted 11/5/2013 8:50:54 AM
I remember, originally, at level 50 your stats were essentially your base stats + DVs + 1/2 of stat experience. Because of this, level 50 is a good benchmark for testing IVs and stuff.

The system is slightly different now, being 1/2 of IVs + base stats + 1/2 of EV training.
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#6kabigon20Posted 11/5/2013 8:52:50 AM
I really wish the battle spot had a lv100 6v6 single battle option. But alas, Gamefreak doesnt want us to have nice things.
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#7Pupu27Posted 11/5/2013 9:06:28 AM
Because GF is stingy and they want to remover advantages of us elites when battling with some random casuals. Seriously, why bother to competitive battling when you don't max everything?
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