now here me out, on there own they aren't anti leads yes.. however they have one very valuable thing in gen 5 that makes them fantastic.. access to Trick
hand one a choice scarf ( or if you feel like being risky, a choice specs/band) then if your opponent leads with any of teh following you get to basically take out one pokemon for free
a hazard setter ( ferrothorn,smeargle, galvantula now that sticky web exists) a sweeper that uses buffs ( scizor and aegislash come to mind) a staller/wall with healing moves ( blissey, klefki, gliscor.. all are good choices)
its only flaw is in the rare event you run into a lead mega pokemon or a lead with its own choice item.
Well, they're more of an anti-lead since you're aiming to take out the lead's chosen item to disrupt their setup and such
oh its more than just disrupting them.. trick actually swaps the items so what was once a dangerous pokemon that can sweep entire teams is rendered helpless as its now unable to make use of buffing moves, hazzard setup becomes extremely slow, even the mighty klefki is rendered helpless as its no longer able to take advantage of twave > Foul play.. all because you gave them a choice item.. shame it doesn't work on mega stones though, it would have been even better if you prevented them from mega evolving.. and gave you a 2nd chance to mess someones stratagys up.
Yes, I understood this for the most part haha, but what item are you holding then? Cause doesn't it switch both yours and his item?
yes, it switches both. so i basicly start with the choice scarf ( or spec/band if you want more oomph when its not viable to trick turn one) then trick it to the other pokemon, thus forcing that pokemon to be locked into a single move anytime its on the field from then on. no more dancing, no more roosting, basicly anything not a damaging move becomes fairly useless, as they can't use anything else without switching, giving me free turns to do whatever i might need.
i usually end up with leftovers by the end, though i've had cases where i've gotten berrys or focus sashes. the thing that makes this so deadly is that once they've gotten rid of there choice item, they are free to start damaging others with there fairly good special attack and movepools.
I guess defensive Rotom-w w/will-o-wisp, rest, hydro pump, volt switch and chesto? It takes care of so many threats this gen, if their lead is a talonflame, go for volt switch or hydro pump in case of a ground type. If their lead is aegislash or something hyper offensive, you can take a hit and go for will-o-wisp crippling it. Rotom-w just takes care of so many threats this gen.