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Create a signature move for each Mega Pokemon.

#61CakeOfLiesPosted 11/12/2013 6:21:02 AM
Mega Scizor: Missile Punch
Steel Type

60 BP
100 Accuracy
30 PP
+4 Priority

Secondary effect: This move's power is given a multiplier of x2 instead of x1.5 when boosted by Technician.
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#62MaruKazeryuPosted 11/12/2013 6:46:39 AM
so many overpowered attacks in this topic I've lost all interest in trying to create one...

GameFAQS, I am disappoint
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#63The_DragonwPosted 11/12/2013 6:48:25 AM
MaruKazeryu posted...
so many overpowered attacks in this topic I've lost all interest in trying to create one...

GameFAQS, I am disappoint

Balance clearly means nothing.
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#64GatedSunOnePosted 11/12/2013 6:51:29 AM
Mega Charizard X: Tyrant Flare (Dragon/Fire Fusion)

Physical Attack
130 BP
5 PP
90 Accuracy

A sacrificial blast of black and blue flames that deals special damage. If the defending pokemon is immune either type of Tyrant Flare, the user suffers a "drastic" ATK drop (-3). Damages all opponents.

Mega Charizard Y: Atmosphere Blast (Fire/Water, Fire/Flying or Fire/Dark Fusion)

Special Attack
90 BP
5 PP
100 Accuracy

A skyward strike of wing-fanned flames that deals physical damage. The secondary typing of this attack changes with the type of day: Fire/Water at dawn, Fire/Dark at night, and pure Fire at Noon with an increase of BP at 120. If the opposing pokemon is immune to any of these types, the user suffers a "drastic" S.ATK drop (-3).
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#65MilenninPosted 11/12/2013 7:48:30 AM
Mega Lucario

Aura Reset
Type: Psychic
Power: 60
Accuracy: Never misses
Resets all stat changes on a foe.

Mega Absol

Critical Luck
Type: Normal
Power: ---
Accuracy: Never fails
Grants the user 100% chance to land critical hits for 5 turns.

Mega Houndoom

Everlasting Burn
Type: Fire
Power: ---
Accuracy: 90%
Infilts Burn status that acts like Toxic, but cannot be removed in any way during a battle.

Mega Gardevoir

Black Hole
Type: Psychic
Power: ---
Accuracy: Never misses
Removes weather, all entry hazards and force-switch your opponent's Pokémon.
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