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A team based on Super Training bags

#11Companion_Cube_Posted 11/11/2013 5:31:39 PM
CakeOfLies posted...
THAT'S what the Sp. Defense L Bag is...


Confused me too.
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#12Xeo352Posted 11/11/2013 5:32:55 PM
CakeOfLies posted...
THAT'S what the Sp. Defense L Bag is...


Oh my god... that's what they are? I've been wondering for so long...
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Pokemon X: 4313-0450-2944
#13Lucis_FerrePosted 11/11/2013 5:38:18 PM
Oh god, it finally makes sense.

Doesn't help I kept seeing the red and green as brown due to being red-green weak >_>

I was like 'Wait is that a Piloswine...'
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#14tsunamisurfer08Posted 11/11/2013 5:40:20 PM
ShadowSlash17 posted...
CakeOfLies posted...
THAT'S what the Sp. Defense L Bag is...


Lol I came into this topic just to find this out


Haha, same here. The others were easy enough.
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#15mralpha543Posted 11/11/2013 5:40:31 PM
Xigbar777 posted...
ShadowSlash17 posted...
CakeOfLies posted...
THAT'S what the Sp. Defense L Bag is...


Lol I came into this topic just to find this out


Same here.

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#16Geminia999Posted 11/11/2013 5:41:41 PM
I also didn't get Atk was Machamp, I thought it was just a generic design with a pokeball on it.

Anyways, sounds pretty cool actually, have fun.
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#17GolurkcanflyPosted 11/11/2013 5:42:27 PM
That team works assuming you get the moves right. I don't see any weakness common among three Pokemon.
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#18Xeo352Posted 11/11/2013 5:43:33 PM
Geminia999 posted...
I also didn't get Atk was Machamp, I thought it was just a generic design with a pokeball on it.

Anyways, sounds pretty cool actually, have fun.


He took me awhile to get too... xD
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#19RPGphreak(Topic Creator)Posted 11/11/2013 6:46:32 PM
Well the teams have a good amount of counters and switches to make up for type disadvantages. I'm just not one who's a Pokemon Savant when it comes to the meta game and team building.

I know that Azumaril's going to be weak to Electric / Grass / Poison. The team doesn't have access to a lightning rod or ground type, much less something to handle electric that well except for maybe the highly defensives I have in Florges for T-bolt/Thunder, or Aggron for T-Fang/Volt Tackle (LOL!). Grass is covered by Crobat, who also walls Poison with Aggron.

Machamp's probably the kind of pokemon I would run as a lead with the old throw-back Anti-Lead build. Main weaknesses coming from Psychic/Ghost/Flying. The Flying Types have to decide if they want to risk a Stone Edge, or if I should switch out to Aggron who could wreck some serious face with his Mega-Evolution on this team. As far as Psychic and Ghost there's not really a whole lot there to really stop it except for the massive Special Defense on Florges.

Aggron also has only two real weaknesses in Ground and Fighting, both of which are held off by Crobat, as well as Chandelure for the fighting. In his Mega-Evolution he changes to pure Steel changing it up a little by adding fire in to the mix, but nothing at x4 damage.

Chandelure is actually one of my favorites added from Gen V so I'm glad he's on this team. Really strong offensively, but defensively not so much. Azumaril is a basic stop on water. The rest are really hard to counter except using Crobat to stop its ground weakness.

Florges is the real trump card here, and I'm wondering if there's a good wall set for it, but only time will tell. Aggron basically serves as the counter-counter for everything against Florges' basic faults.

Crobat comes in as a Hazer with Electric / Psychic / Rock / Ice weakness. That's okay though we'll figure out a way to fine tune it. I got to the bottom of this post and kinda lost steam without having any ideas to really bounce off of.

I guess an opening set would look something like

Machamp @ Focus Sash/Lum Berry
No Guard
Adamant Nature
240 HP / 248 Atk / 16 SpD / 4 Spe (used old Gen IV EV spread for now)
-Dynamic Punch
-Bullet Punch (Egg Move :D)
-Payback
-Stone Edge

Azumaril @ Choice Band
Huge Power
Adamant Nature
168 HP / 252 Atk / 4 Def / 84 Spe (Totally jacked this build off of Smogon)
-Aqua Jet
-Play Rough
-Superpower
-Waterfall

Aggron @ Aggronite
Sturdy / Filter
Impish Nature
252 Def / 252 Atk / 4 HP
- Heavy Slam
- Earthquake
- Stealth Rock
- Dragon Tail

Chandelure @ Choice Specs
Infiltrator
Modest Nature
120 HP / 252 SpA / 8 SpD / 128 Spe
-Overheat
-Shadow Ball
-Energy Ball
-Hidden Power (Fighting) [Going to be hard to get this but this is speculative atm]

Florges @ Leftovers
Flower Veil
Calm Nature
252 HP / 4 SpA / 252 SpD
-Wish
-Protect
-Toxic
-Moon Blast

Crobat @ Black Sludge
Infiltrator / Inner Focus (?)
Jolly Nature
176 HP / 192 Atk / 4 SpD / 136 Spe
-Brave Bird
-Roost
-Haze
-Taunt
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#20RPGphreak(Topic Creator)Posted 11/11/2013 9:01:18 PM
any thoughts? advice?
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Minsc will lead with blade and boot! Boo will take care of the details.
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