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Wait a minute! People still Pokemon Amie their competitive Pokemon?

#31neonplanetsPosted 1/28/2014 3:57:27 AM
Lexifox posted...
Because it's adorable, it's kinda fun, and it gets a ribbon for that Pokemon.


What? Ribbon what?
#32LexifoxPosted 1/28/2014 4:02:40 AM
neonplanets posted...
Lexifox posted...
Because it's adorable, it's kinda fun, and it gets a ribbon for that Pokemon.


What? Ribbon what?


When you hit max affection with a Pokemon in Amie, go to Prism Tower/Lumiose Gym. Show it to Bonnie and you get a ribbon for it.
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"Murder of the living is tragic, but murder of the idea is unforgivable." - Janus, speaker of the synod
#33GamzeoPosted 1/28/2014 4:08:20 AM
Feathermind posted...
There's nothing wrong with embracing your role as actor and immersing yourself in the game, looking at everything from your character's view. There's no obligation to do so either. You're also the audience after all, and the only one you have to satisfy is yourself.


Agreed, amazing comment. That last sentence really hit home; if you like it, do it, if you don't, ignore it :D
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#34marioluigi67890Posted 1/28/2014 1:30:27 PM
Because they want to.
Plus, we all know how easy it is to get attached to your Pokemon, especially ones you use often. Thus, it makes sense people would like petting their competitive Pokemon. (I pet my Sylveon and Noivern a lot.)
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#35TurboAE86Posted 1/28/2014 1:40:31 PM
[This message was deleted at the request of the original poster]
#36legendriderPosted 1/28/2014 1:41:17 PM
Feathermind posted...
ExcIusivity69 posted...
Nothing against amie, but it's funny when you really think about it. People are petting a piece of data that has no feelings for you at all. Yeah, it's immersive, but it's still kind of funny. When you tilt your head, or open your mouth toward your 3DS, you look ridiculous LOL.


This kind of thing applies across the board for feeling something towards most fictional work. However, it's necessary to feel something for most forms of storytelling to work. A tragedy, for example, doesn't work if people don't feel for the characters.

As to the absurdity of Amie, it comes from the dual nature that most videogames hold. It's not just trying to tell a story; it's also trying to make a game. The story is just one aspect that divorces it from the math that goes on under the surface. It's entirely possibly to focus on the game aspect (especially with a competitive game like Pokemon) and ignore the story. But when you dig too deep into that math, it loses some of its charm for a lot of people; the sense that there's something more there than just arrays of numbers. Something that you can relate to, care about, feel for. Pokemon Amie tries to put some of that back into the game. Yes, you're petting something that isn't actually feeling but rather emulating feeling, but if those who developed it have done a good job then its expression comes through strongly enough that you forget for a moment it's just a construction and genuinely feel something yourself.

Just remember that as a player in the game you have the role of both audience and actor. Perhaps it's a little silly to form connections with things that aren't really there, but as a player in the game it's also part of the role you hold. There's nothing wrong with embracing your role as actor and immersing yourself in the game, looking at everything from your character's view. There's no obligation to do so either. You're also the audience after all, and the only one you have to satisfy is yourself.


http://m.youtube.com/watch?v=QhTiJEYqqY8
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#37NeoconkersPosted 1/28/2014 5:29:13 PM
TurboAE86 posted...
Look i speak for a large community of pokemon role players here. We believe in poke amie, we dont question the poke puffs (im not saying the puffs arent real) but when you think about it we dont actually have proof of pokemons loving us back, we just believe because its human nature to cling on to some idea of poke friendship because when you play you get one out of three answers from gamefreak

Yes you a good trianer
Later (poke bank)
No (no more poke following u like heartgold)

or

Yes your mon is a hecktick fellow and battle well
In the later future u get Poke Bank
No you dont deserve the cloned shinys from japan

in this way gamefreak cant lose
but we roleplayers all still do pokemon amie anyway
I still believe i am a trainer
You still believe (unless you dont role play)
probably the passersby online roleplays too

why dont we question gamefreak then?
because eve though some might not want to admit it, but in some way or form we know there is a meaning to RPG, we just happen to give the name roleplaying game, thats what pokemon is

its the same deal about ghost pokemon except most people just dont want to be afraid of them, but i am


... wat?
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#38CuteChihuahuaPosted 1/28/2014 9:00:15 PM
Feathermind posted...
ExcIusivity69 posted...
Nothing against amie, but it's funny when you really think about it. People are petting a piece of data that has no feelings for you at all. Yeah, it's immersive, but it's still kind of funny. When you tilt your head, or open your mouth toward your 3DS, you look ridiculous LOL.


This kind of thing applies across the board for feeling something towards most fictional work. However, it's necessary to feel something for most forms of storytelling to work. A tragedy, for example, doesn't work if people don't feel for the characters.

As to the absurdity of Amie, it comes from the dual nature that most videogames hold. It's not just trying to tell a story; it's also trying to make a game. The story is just one aspect that divorces it from the math that goes on under the surface. It's entirely possibly to focus on the game aspect (especially with a competitive game like Pokemon) and ignore the story. But when you dig too deep into that math, it loses some of its charm for a lot of people; the sense that there's something more there than just arrays of numbers. Something that you can relate to, care about, feel for. Pokemon Amie tries to put some of that back into the game. Yes, you're petting something that isn't actually feeling but rather emulating feeling, but if those who developed it have done a good job then its expression comes through strongly enough that you forget for a moment it's just a construction and genuinely feel something yourself.

Just remember that as a player in the game you have the role of both audience and actor. Perhaps it's a little silly to form connections with things that aren't really there, but as a player in the game it's also part of the role you hold. There's nothing wrong with embracing your role as actor and immersing yourself in the game, looking at everything from your character's view. There's no obligation to do so either. You're also the audience after all, and the only one you have to satisfy is yourself.


pls stop readding gamasutra please....

@TurboAE86 thats more like it
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#39GalapagozPosted 1/28/2014 9:05:19 PM
To each his own.
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#40Dante2049Posted 1/28/2014 9:07:21 PM
I honestly think your offensive towards petting during battle.
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