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Rate My Team: AmFABULOUS!!

#1pcmike2Posted 2/13/2014 12:31:02 PM
Jellicent @ Leftovers
Ability: Water Absorb
Bold Nature; EV's: 248HP/252 def/8 sp.def

Trick Room
Scald
Recover
Toxic

Ampharos (AmFABULOUS!) @ Ampharosite
Ability: Static/Mold Breaker
Modest Nature; EV's: 172 HP/ 252 sp.attack/ 84 def

Volt Switch
Thunderbolt
Dragon Pulse
Focus Blast

Krookodile @ Leftovers
Ability: Intimidate
Impish Nature: Ev's: 248HP/8 attack/ 252 def

Earthquake
Knock Off
Taunt
Stealth Rock

Infernape @ Choce scarf
Ability: Iron Fist
Jolly Nature: Ev's 4HP/ 252 Attack/ 252 Speed

Close Combat
U-turn
Flare Blitz
Stone Edge

Excadrill @ Air Balloon
Ability: Mold Breaker
Jolly Nature: EV's 252 Attack/ 4 def/ 252 speed

Rapid Spin
Earthquake
Swords Dance
Shadow Claw

Magnezone @ Choice specs
Ability: Magnet Pull
Modest Nature; Ev's: 172 HP/ 84 def/ 252 sp.attack

Volt Switch
Thunderbolt
Hidden Power Fire
Flash Cannon

What improvements can be made?

Thanks (I posted this in the battling boards, but that place is dead compared to here)
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#2123outermePosted 2/13/2014 12:33:02 PM(edited)
If it were me, I'd give Infernape Fire Punch over Flare Blitz. Completely up to you, and don't consider this a professional's suggestion.
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#3pcmike2(Topic Creator)Posted 2/13/2014 2:02:22 PM
Any other suggestions?
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SSBB FC:0946-1920-8546
#4gavinlee999Posted 2/13/2014 2:03:47 PM
You need someone else that knows trick room in case jellicent gets koed before it can use trick room
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