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good arcanine moveset?

#11navi854Posted 3/30/2014 2:59:49 PM
smalls56 posted...
can i switch out will o wisp?


I would say no since it will help to further cripple physical attackers
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#12smalls56(Topic Creator)Posted 3/30/2014 3:05:21 PM
okay, thanks everyone!
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#13BigWorldJustPosted 3/30/2014 5:33:19 PM
Arcanine @ Life Orb
Ability: Flash Fire/Intimidate
Adamant Nature
EV's: 72 HP / 252 Atk / 8 SpD / 176 Spe
- Flare Blitz
- Extreme Speed
- Wild Charge/Crunch
- Close Combat/Morning Sun
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#14BottledPoePosted 3/30/2014 5:44:49 PM
Mine is
Arcanine @ Muscle Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Jolly Nature
- Crunch
- Extreme Speed
- Flare Blitz
- Morning Sun
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#15A_Man3383358553Posted 3/30/2014 6:48:41 PM(edited)
Are you going to use this in OU, like in wifi battles and all that s***?

You really have quite a few options here, all of which are equally viable. You can do a bulky attacker with Will-o-Wisp, or a CBer with ExtremeSpeed

You can even do Life Orb with Morning Sun.

Weakness Policy is a cool idea too, but keep in mind WP only works once, so that automatically relegates Arcanine to late-game duties (which means ExtremeSpeed is a must)

There's not really any scenario where you need Crunch. Don't use Crunch
Snarl sucks, so don't use that unless you REALLY need a Venusaur check on your team.

I can't possibly draft every way in which Arcanine can be used, but here's a few to get you started.

Arcanine@Choice Scarf/Choice Band
Ability: Flash Fire
+Atk Nature (Adamant, Lonely, or Naughty, depending on moveset & Ability)
EVs: 200 Atk / 60 SpAtk / 252 Spe
Wild Charge
Flare Blitz
Close Combat
Outrage/Iron Head/Body Slam/Return/ExtremeSpeed

Switch into fairies, Venusaur, Charizard, Talonflame, etc... And beat them with the appropriate move.

Flash Fire is mandatory on this set.
The last moveslot is in order of preference, but if you don't have BW2 access, don't sweat it. Body Slam or Return will do just fine.
I like Intimidate if you don't have a flying resist, and Flash Fire if you have a Steel type. You don't want to pair Lonely nature with Intimidate, obviously.

You only use Extreme Speed with Choice Band, not with Choice Scarf.

Arcanine@Weakness Policy
Intimidate
Jolly -- 112 Atk / 140 SpDef / 252 Speed
Close Combat
Flare Blitz
Wild Charge
Substitute/Morning Sun/Extreme Speed

I'm not sure if Weak Pol still activates with a sub up, but if it does, that's something you can exploit the hell out of. Either way, a well-placed Sub prevents Toxic/Para spam. Intimidate is mandatory on this set.

Arcanine @ Leftovers/Life Orb
Flash Fire
Adamant/Jolly: 200 HP / 140-ish Atk / 180-ish Defense
Morning Sun
Flare Blitz/Overheat
Wild Charge
Extreme Speed/Will-o-Wisp

You can't use CC here because you want to stay out for a while and do the bulky attacking thing. Lowering your own defenses kinda f***s that up just a little bit.
Depending on your team, you can invest in Special Def instead. Don't invest in too much HP if you are running Life Orb.
If you really want to be efficient, go look up the base speeds for the "mid-speed attackers" like Bisharp, Gliscor, Pinsir, etc... and make sure you're faster than most of them. I'm too lazy to do that.

Again, don't use Jolly with ExtremeSpeed.. If you run Jolly, switch some of the defensive EVs into Speed. I like to be around the 260-270 range for bulky attackers
#16Pervert_KuhnPosted 3/30/2014 6:50:37 PM
BottledPoe posted...
Mine is
Arcanine @ Muscle Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Jolly Nature
- Crunch
- Extreme Speed
- Flare Blitz
- Morning Sun


Why go Jolly when you don't invest in speed at all?
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#17RaltriosPosted 3/30/2014 6:54:11 PM
CakeOfLies posted...
Arcanine@Rocky Helmet
Calm Nature
Intimidate
-Flamethrower
-Snarl
-Will-o-Wisp
-Morning Sun
204 HP / 252 Def / 52 Sp Def


^ I have one of this, only using Leftovers and Heat Wave instead of Flamethrower in case I wanna try it for Doubles. Missing does hurt, though.

mrballerswaggin posted...
My Arcanine has Close Combat, Crunch, Flare Blitz, and Morning Sun.


^ I also have another like this, only with Extremespeed over Crunch, max Attack and Speed investment, holding a Life Orb. Very faithful.
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#18BiefstukjePosted 3/31/2014 11:12:31 AM
You guys use any builds with Assault Vest?
#19chaosmagezPosted 3/31/2014 11:19:33 AM
A_Man3383358553 posted...

Arcanine@Choice Scarf/Choice Band
Ability: Flash Fire
+Atk Nature (Adamant, Lonely, or Naughty, depending on moveset & Ability)
EVs: 200 Atk / 60 SpAtk / 252 Spe
Wild Charge
Flare Blitz
Close Combat
Outrage/Iron Head/Body Slam/Return/ExtremeSpeed

Switch into fairies, Venusaur, Charizard, Talonflame, etc... And beat them with the appropriate move.

Flash Fire is mandatory on this set.
The last moveslot is in order of preference, but if you don't have BW2 access, don't sweat it. Body Slam or Return will do just fine.
I like Intimidate if you don't have a flying resist, and Flash Fire if you have a Steel type. You don't want to pair Lonely nature with Intimidate, obviously.

You only use Extreme Speed with Choice Band, not with Choice Scarf.


Why do you have S. Atk EVs, that makes no sense.
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#20A_Man3383358553Posted 3/31/2014 12:45:32 PM
Oh yeah that was a mistake. I had a mixed set I was gonna post and then I changed my mind