So the purpose of this team should be quite obvious to many of you: get sturdy onto Shedinja. The process I shall explain. First I suicide with Lucario and Accelgor to get rid of possible counters to Shedinja on the field right at that moment. Then I set up trick room with Carbink (the reason why it and Ferrothorn have 0 IVs in speed). Then I worry seed my own Shedinja and Carbink uses skill swap on Shedinja to give sturdy to Shedinja. Then next turn I paralyze my own Shedinja with Ferrothorn and explode Carbink (Life Orb for max damage). Taunt with Umbreon to prevent leech seed, roar, etc that can mess up Shedinja. With all this, the mold breaker ability should be the only counter to Shedinja.
So, is there any way to prevent a mold breaker from killing Shedinja? The question marks above are what I have no idea to put there, especially Lucario and Accelgor since their only purpose is to kill off potential counters as well as block phazing moves, since there won't be another pokemon to switch into once Carbink dies. Please give me ideas on what to replace the question marks with as well as tips on what I already have here. Thank you! --- 3DS FC: 4484-8510-2826, Pokemon X IGN: Kevin Flying safari: Farfetch'd, Tranquill and Fletchinder
Sorry I have a question - how does a Final Gambit Shedinja deal with a Chandelure? People tend to run False Swipes and it can do absolutely nothing to Chandelure. --- Pokemon XY Friend Safari Type: Fairy Pokemon: Swirlix, Togepi, Floette FC: 2509 2175 4600
Staraptor is a better final gambit user. More HP and Speed than Accelgor IIRC. Don't even fill the question marks for Lucario and Staraptor/Accelgor. --- 3DS FC : 1762 3501 1502 IGN: Navi Gogoat Express Breeder! TSV: 3342