Bam-Boo (first stage) Ghost Fighter Pokemon Abilities: Unburden and Guts, Hidden Ability: Scrappy Fighting Type Stats Hp-98 Attack-88 Defense-57 Sp. Attack-88 Sp. Defense-57 Speed-77 Looks like a small pale child with a training gi on. Holds a small bamboo sword and looks confident.
Evolves at level 25 and after fighting and losing against a Ghost type Pokemon.
Samurgeist (second stage) Wandering Spirit Pokemon Abilities: Unburden and Guts, Hidden Ability: Intangible-has a 30% chance of evading a contact move. Fighting/Ghost Type Stats Hp-118 Attack-108 Defense-77 Sp. Attack-108 Sp. Defense-77 Speed-97 Looks like a samurai outfit held together by a supernatural force. The only thing visible is it's face which is even paler then before. Its bamboo sword has become a large staff held in the middle.
Bam-Boo Pokedex 1-It trains night and day with its bamboo stick to defeat evil spirits. When it finds one, it goes on the offensive. Pokedex 2-Evil spirits are its moral enemy and it will never stop fighting them even if its body gives out. It is very persistent in its goal. Samurgeist Pokedex 1-It fought so many spirits that its body became like one, it will drift from town to town looking for ghosts, not realizing its own fate. Pokedex 2-Its Bamboo stick has grown and has taken on supernatural abilities. Its strikes can leave phantom pain that can take months to go away.
Movepool: (If on left Bam-Boo learns it, if on right Samurgeist does. If one has a N/A that one doesn't learn it. If there's a * it's new move) Lv 1: Bulk Up-Bulk Up Lv 1: Arm Thrust-Arm Thrust Lv 1: Astonish-Astonish Lv 5: Curse-Curse Lv 10: Power Up Punch-Power Up Punch Lv 15: Storm Throw-Storm Throw Lv 20: Wake-Up Slap-Wake Up Slap Lv 25: Whirling Attack*-Shadow Punch Lv 27: N/A-Trip Up* Lv 30: Aura Sphere-Will-O-Wisp Lv 32: N/A-Swords Dance Lv 37: N/A-Shadow Ball Lv 40: Honor Guard*-N/A Lv 42: N/A-Night Slash Lv 45: N/A-Leaf Blade Lv 47: N/A-Magic Coat Lv 50: Close Combat-Close Combat Lv 52: N/A-Phantom Force
New Move 1: Whirling Attack-Fighting, Physical, 40 power, 100 accuracy, lasts up to 5 turns, base power goes up by 20 every turn but base accuracy will go down by 10, if the user misses or all 5 turns are up inflicts confusion on the user.
New Move 2: Trip Up-Dark, Status, N/A power, N/A accuracy, has a priority of +1 and will cause the opponent to take recoil of 1/4 damage if the opponent is using an attacking move. May fail if used repeatedly.
New Move 3: Honor Guard-Fighting, Status, N/A power, N/A accuracy, has a priority of +3 and will protect the user from stat decreasing moves and reflect them back to the user.
Currently Playing: Super Mario 3D World, Donkey Kong Tropical Freeze. Looking Forward To: Mario Kart 8, Mario Golf, Smash Brothers.