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please help me balance my dark type team?

#1autumnsripPosted 7/14/2014 6:44:47 PM
I need help guys. Let me just start by saying that any and all help will be greatly appreciated. Short story is I joined a league, became a gym leader(dark type)...and have since been having my rear end served to me on a silver platter. I generally do pretty well in singles battle using my main team but fighting with only one typing makes things more difficult. I had a lot of trouble especially on a few pokemon. Both megazards x/y gave me trouble (so i bred tyranitar), sceptile (so i bred drapion), and recently mega gar chomp (what's the answer to him?)

Technically, league rules state I only need to have 3 dark types on my team. The rest can be anything (no legendaries) as long as they each have a dark type move on them. Which has me thinking of swapping bisharp for a scizor (mega?) technician bullet punch, swords dance, xscissor, pursuit.....but for the sake of feeling like a glorified "gym leader" I am trying my all to stay with dark types. Umbreon and Malamar are the only ones I def wanna keep. The rest I am open to. My opponents will only have 2 pokemon with type advantage/resistance to dark. I wanna get rid of them...fast.

Bisharp - swords dance, protect, sucker punch, iron head
Greninja (protean) - spikes, ice beam, scald, uturn
Umbreon - toxic, moonlight, confuse ray, payback
Malamar (contrary) - topsy turvy, superpower, nightslash, psycho cut
Drapion - poison jab, earthquake, crunch, pursuit
Tyranitar (mega) - stealth rocks, ice fang, stone edge, dragon dance

Other Pokemon already bred for battle:

Sableye (prankster) - willowisp, taunt, recover, nightshade
(i feel like taunt should switch to mean look)

Pangoro (mold breaker) - crunch, earthquake, powerup punch, parting shot

Currently about to start breeding absols and hydreigons to try out...worth it? Any other suggestions?
#2discodancer77Posted 7/14/2014 6:47:42 PM
Most of those guys are pretty slow, except Greninja. Look into a trick room team, maybe? Have Greninja as your backup, and Malamar should be one of the two-three setters, because contrary superpower and topsy-turfy work against each other, I think
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#3autumnsrip(Topic Creator)Posted 7/14/2014 6:52:00 PM
superpower powers him up thanks to contrary. all topsy turvy does is flip the opponents buffs on them. so a 3x dragon danced dragonite isn't going to do nothing to hurt you. slim pickings...especially on a super power malamar. at least, that's been my experience with it so far.
#4autumnsrip(Topic Creator)Posted 7/14/2014 6:52:35 PM
Trick Room though...I like that idea.
#5rojsePosted 7/14/2014 7:04:25 PM(edited)
No reason not to have a Sableye on your team. It is immune to fighting moves and can spread priority will-o-wisp to help shore up the team defenses. Ditch Malamar for it.

Also swap Umbreon for Mandibuzz. It has a fighting neuteral, immunity to ground (easy switch on predicted EQs against Bisharp and Drapion) can remove hazards, and toxic stall for you.

Lastly, Hydreigon might warrant a spot on your team. Choice Band or Specs, your choice. Huge movepoool, ridiculously powerful and another EQ immunity to work with Bisharp and Drapion (and Bisharp resists Ice and works well against fairies so there's good synergy there).
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#6rojsePosted 7/14/2014 7:00:32 PM
autumnsrip posted...
superpower powers him up thanks to contrary. all topsy turvy does is flip the opponents buffs on them. so a 3x dragon danced dragonite isn't going to do nothing to hurt you. slim pickings...especially on a super power malamar. at least, that's been my experience with it so far.


Yes, but Malamar has no resistances, no decent defensive stats, and no offenses without spending several turns setting up. I like Malamar but you have better options.
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#7PrettyTonyTigerPosted 7/14/2014 7:02:52 PM
Prankster Trickroom won't do anything really, still has negative priority after prankster.
And Trick Room is a TM move this gen too (unless it can't learn it by TM)
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#8rojsePosted 7/14/2014 7:04:52 PM
PrettyTonyTiger posted...
Prankster Trickroom won't do anything really, still has negative priority after prankster.
And Trick Room is a TM move this gen too (unless it can't learn it by TM)


I was thinking of Sableye using Gravity for some reason. Sableye can't learn Trick Room. My mistake.
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#9PrettyTonyTigerPosted 7/14/2014 7:05:55 PM
We all make mistakes :}
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#10SabeeeehPosted 7/14/2014 7:10:27 PM
discodancer77 posted...
Most of those guys are pretty slow, except Greninja. Look into a trick room team, maybe? Have Greninja as your backup, and Malamar should be one of the two-three setters, because contrary superpower and topsy-turfy work against each other, I think


that's really good advice. LISTEN TO THIS GUY :')