i.e. there's a 40 power, +1 Priority attack for EVERY type, EVERY type gets a 95/100 attack a la Flamethrower/Ice Beam, EVERY type gets a 110/70 move like Thunder, etc.
Do you think this might help some of the weaker types? --- Now Playing: Pokemon Y Version, Wonderful 101, One Piece: Unlimited World Red i5-3570k | 8GB 1600MHz RAM | GeForce GTX670 FTW | Asus P8Z77-V LK | 1TB HDD
#2acerola-orionPosted 7/18/2014 5:40:14 PM
i prefer variety over universality --- 3DS: 3368 1853 6355 | Pokemon X: Lily
#3mrballerswagginPosted 7/18/2014 5:41:01 PM
I say No. --- FC: 1478-4162-6801 IGN: Ariel | http://i.imgur.com/1OetWCv.jpg Poetry: http://m.youtube.com/watch?v=Y8dmKzLhHYY | Member of the Root Clan
probably, but gamefreak would probably combat that idea with poor distribution, especially to pokemon that could use it. but honestly i wouldn't want that, cause it would take out the uniqueness in a way. if every pokemon had the same base power move, it would be ehh. but for weaker types like grass and poison, they do deserve stronger base power moves and maybe even some priority --- FC : 4012-3749-9731 IGN : Cecil TSV-3837, SID-14132
#6celticpride6Posted 7/18/2014 5:45:37 PM
Every type has a spamable special attack in the 80 to 90 range as it is, and most types have reliable physical attacks in the 75 to 100 range (except for Rock) --- I'll think of something creative to put here another time.
#7TommyEmpoleonPosted 7/18/2014 5:45:45 PM
i prefer variety over universality
I say No.
--- FC:0173/2339/7644 IGN Red X List: http://tinyurl.com/o4r6wps Official Dragon Elite Four leader of the MGM GFAQS Pokeleague
#817MasterPosted 7/18/2014 5:46:07 PM
It seems like a good idea on paper, but in practice I honestly do not think it would go well. --- https://www.youtube.com/user/17Master
#9newuser2000Posted 7/18/2014 5:52:35 PM
It's important for each type to have something different about it in order to give them an 'organic' feel and produce variety in the meta.
The game really doesn't need 100% accuracy Rock moves or equal priority moves of each type or electric moves that induce freeze. Every type has things they do well and don't do well and the game is better for it.
Inevitably though, all of these things will come to pass because Pokemon doesn't have an incredible amount of design space. In order to make each release feel fresh and appealing to competitive gamers, they'll have to include new buffs that lead to types finally getting that move that would totally make or break a pokemon or a metagame.
I still don't think there will ever be a more accurate or powerful rock move than Diamond Storm.