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So like why do people not use Toxic Spikes?

#1Adam_AcePosted 7/19/2014 2:35:35 AM
Seriously why Stealth Rocks is useful and Spider Web (sorry I forgot the move) but why to people not like using Toxic Spikes? I mean it provides a long lasting status affliction which causes risidual damage and you don't have to use it more than once (disregarding Rapid Spinners + Magic Bounce of course) but why is it the least popular entry hazard?
#2rojsePosted 7/19/2014 2:37:47 AM
1) Stall teams usually have a poison-type to absorb it, like Venusaur. Rapid Spin and Defog are also things (and most defoggers don't get hurt by toxic spikes).
2) Offensive teams usually prefer the set damage of Spikes and Stealth Rock to make 3HKOs into 2HKOs and 2HKOs into 1HKOs.
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#3Adam_Ace(Topic Creator)Posted 7/19/2014 2:45:42 AM
rojse posted...
1) Stall teams usually have a poison-type to absorb it, like Venusaur. Rapid Spin and Defog are also things (and most defoggers don't get hurt by toxic spikes).
2) Offensive teams usually prefer the set damage of Spikes and Stealth Rock to make 3HKOs into 2HKOs and 2HKOs into 1HKOs.


Oh right! That makes sense. :)

Thanks.
#4Sora_AnbuPosted 7/19/2014 2:50:16 AM
And to get rid of sturdy and the focus sash
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#5Lobster44Posted 7/19/2014 2:50:56 AM
It's viable, but not popular for the stated reasons. It's good for a gimmicky team when you've taken the other team's poison type(s) out.
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#6rampardosrulesPosted 7/19/2014 2:53:10 AM
C'mon man. How can you possibly be comparing Toxic Spikes to Stealth Rock?
Toxic Spikes disappears simply upon contact with a Poison type, not to mention it's completely unnaffective against a a considerable number of Pokémon.
Oh, and you need to use it twice to make it be any efficient.
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#7rojsePosted 7/19/2014 2:55:46 AM(edited)
Sora_Anbu posted...
And to get rid of sturdy and the focus sash


But all three hazards (Stealth Rock, Spikes and Toxic Spikes) remove both Sturdy and the focus sash. Your answer doesn't really address why Toxic Spikes aren't seen often in competitive play.

Oh, other answers I forgot:

3) Toxic Spikes are only good if you get two layers up. Normal poison is the worst status ailment to give your opponent. It doesn't slow like Paralysis, it doesn't increase damage each turn like toxic poison, and it doesn't reduce attack and make defense a more appealing option like burn.
4) Distribution. Toxic Spikes has really terrible distribution, not like Stealth Rock or Spikes.
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#8Adam_Ace(Topic Creator)Posted 7/19/2014 3:01:15 AM
rampardosrules posted...
C'mon man. How can you possibly be comparing Toxic Spikes to Stealth Rock?
Toxic Spikes disappears simply upon contact with a Poison type, not to mention it's completely unnaffective against a a considerable number of Pokémon.
Oh, and you need to use it twice to make it be any efficient.


Wait what? What do you mean simply disappears? How the hell does that work? 0,0 That makes absolutely very little sense at all.
#9rojsePosted 7/19/2014 3:02:05 AM
Adam_Ace posted...
rampardosrules posted...
C'mon man. How can you possibly be comparing Toxic Spikes to Stealth Rock?
Toxic Spikes disappears simply upon contact with a Poison type, not to mention it's completely unnaffective against a a considerable number of Pokémon.
Oh, and you need to use it twice to make it be any efficient.


Wait what? What do you mean simply disappears? How the hell does that work? 0,0 That makes absolutely very little sense at all.


Grounded poison-types absorb toxic spikes. That's one of the reasons few people use them.
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#10djayk85Posted 7/19/2014 3:06:31 AM
If a Poison-type Pokémon that is not also a Flying-type or has the Ability Levitate is switched in, it will absorb Toxic Spikes and the effect of Toxic Spikes will end.

Source - http://bulbapedia.bulbagarden.net/wiki/Toxic_Spikes_(move)
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