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I have to say, making a good Mono-Fire OU team is HARD

#11GGuitarGuy95Posted 8/4/2014 4:28:17 AM
A mono fire team is basically going to be purely offensive.
#12rojsePosted 8/4/2014 4:34:02 AM
If you really want to use Mega Houndoom, you're better off running a Sunny Day team so Mega Houndoom can make use of Solar Power and you've got a few types other than fire to deal with the ground and water types that are going to give you a lot of trouble otherwise.

Chlorophyll and Harvest users (generally grass types) are a good addition to a Sunny Day team and give you some valuable STABs and resists to work with. You could also consider a Mantine, who is immune to water and ground attacks, and its electric weakness can be dealt with by grass types that resist electric attacks.
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#13Ieaturface321Posted 8/4/2014 4:38:00 AM
rojse posted...
If you really want to use Mega Houndoom, you're better off running a Sunny Day team so Mega Houndoom can make use of Solar Power and you've got a few types other than fire to deal with the ground and water types that are going to give you a lot of trouble otherwise.

Chlorophyll and Harvest users (generally grass types) are a good addition to a Sunny Day team and give you some valuable STABs and resists to work with. You could also consider a Mantine, who is immune to water and ground attacks, and its electric weakness can be dealt with by grass types that resist electric attacks.


They want mono-fire.
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#14rojsePosted 8/4/2014 4:45:26 AM
Ieaturface321 posted...
rojse posted...
If you really want to use Mega Houndoom, you're better off running a Sunny Day team so Mega Houndoom can make use of Solar Power and you've got a few types other than fire to deal with the ground and water types that are going to give you a lot of trouble otherwise.

Chlorophyll and Harvest users (generally grass types) are a good addition to a Sunny Day team and give you some valuable STABs and resists to work with. You could also consider a Mantine, who is immune to water and ground attacks, and its electric weakness can be dealt with by grass types that resist electric attacks.


They want mono-fire.


iKhanic posted...
The only rule here is that you can't remove Mega Houndoom. The whole reason I'm trying this monotype team is because I want to experiment with it


TC wants to run mono-fire without Charizard Y (who would be another pokemon capable of bringing insta-sun for the team, solar beam to deal with rock-type pokemon and is immune to the dreaded earthquake) or Charizard X, who has a very nice neutral to water. I'm saying if TC is so set on running Mega Houndoom, he should try a Sunny Day team instead of Mono-fire, in which he can also run his Mega Houndoom and have other pokemon of different types to support it too.
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MissJocelyn: http://www.gamefaqs.com/boards/696959-pokemon-x/69712152
http://www.gamefaqs.com/boards/2000300-pokemon-emerald-social/69775480
#15The_Juice_Posted 8/4/2014 6:16:01 AM
Mono fire
must have mega houndoom
No ninetales

Are you even trying man?
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#16fawful_XPosted 8/4/2014 7:12:51 AM
The_Juice_ posted...
Mono fire
must have mega houndoom
No ninetales

Are you even trying man?

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#17Gogito4Posted 8/4/2014 7:23:45 AM
fawful_X posted...
The_Juice_ posted...
Mono fire
must have mega houndoom
No ninetales

Are you even trying man?

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#18zelionxPosted 8/4/2014 7:29:19 AM
I battled a mono fire team yesterday in triples

I actually almost lost until I started cranking out the water spouts with mega blastoise
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#19LeungChiuWaiPosted 8/4/2014 7:42:45 AM(edited)
mono fire without sun settler is very hard. Also Fire pokemons take neutral damage from water under the sun if that pokemon is not fire/rock or fire/ground. So praise your sun.
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#20BandedAegislashPosted 8/4/2014 7:44:03 AM
Wow, Me has ay hard time with mono-Poison.
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