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How has Pokemon revolutionized The RPG genre to you guys?

#1Dathedr-vodhrPosted 8/13/2014 3:36:43 PM
To me, the way they have incorporated breeding and leveling to create an addicting Multiplayer online. how do you guys think Pokemon has revolutionized the genre compared to other tittles out there?
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#2Lonta_Beans3Posted 8/13/2014 3:37:15 PM
>Dathedr
>somewhat serious thread

No.
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#3Torgo_Posted 8/13/2014 3:41:51 PM
How has Pokemon revolutionized The RPG genre to you guys?


By introducing children to the absolute bottom of the barrel basics of RPGs before they move on to the real thing.
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#4XxMahnaMahnaxXPosted 8/13/2014 3:42:08 PM
It hasn't revolutionized anything. And in fact it often steals mechanics from other games and tries to pass them off as new (triple battles and horde battles-- triple battles especially are straight from Dragon Quest/Dragon Quest Monsters).

It just provides a niche experience for people who like monster catching/raising experiences (because unfortunately there really aren't enough of those).

It takes the basic rpg battle mechanic of leveling/skills/spells and mixes it with a standard monster raising/catching mechanic and lays a formulaic interchangeable story on top of that.

it's just that no one else did or does that (at least not with as much success as pokemon, because now if you try to get into the Monster game you're just "copying pokemon" but there were other games in the same vein that are just as good: robopon, monster rancher, some of the digimon games, etc)

It's nothing spectacular or original, really, but it's fun and reached mainstream success and popularity with the Pokemon franchise; hence why no one else wants to take a foray into the Monster/Creature game arena anymore.

Which is a shame.
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Why don't we show them the entire process including our breakdown.
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#5olduser2000Posted 8/13/2014 3:46:45 PM
Pokemon gave mass appeal to turn-based RPGs to people who to this date couldn't tell you what a turn-based RPG is.

It is definitely unique in it's online play. Without the mass-appeal of pokemon, it would be hard to create an online playerbase as diverse and numerous for a turn-based RPG.

To be 100% honest, Pokemon X/Y is the first game that I got deep into online play for in 24 years of gaming. I've always avoided that rabbit hole, I get nervous playing online for some reason, but Pokemon eased me into the practice with all it's different online features. I also like that it is personal and relatively anonymous. The limited UI prevents the game from being dominated by social pressures.
#6XxMahnaMahnaxXPosted 8/13/2014 3:50:28 PM
I don't really think Pokemon is as sucessful at getting people into rpgs as say, something like FF7 was back in the day. People/kids who play pokemon won't think "I want more games like this" they'll think "i want more pokemon." Something like FF7 will get people more into the genre. It's a typical story driven jrpg. But pokemon is its own thing entirely. Sure it has shades of being a turn based rpg, but I still just don't think it would lead people to branch out into other turn based games.

but maybe i'm just underestimating kids these days.
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Why don't we show them the entire process including our breakdown.
http://i.imgur.com/Q0xhR.png?2?6330
#7ExcIusivity69Posted 8/13/2014 4:37:19 PM
There are people out there that don't care at all for RPGs, and just like Pokemon, because it's Pokemon. I'm one of those people.
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#8TropiOUsPosted 8/13/2014 4:38:24 PM
it created on disc dlc
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#9Ecclesiastes273Posted 8/13/2014 6:26:36 PM
Dragon Warrior Monsters was doing more than Gen VI around the time Gen II was new.

It also thought enough to sidestep the entire concept of enslaving creatures for your bidding. So it also did better than Gen V's "exploration" of the idea to boot.
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#10ClassyOldHatPosted 8/13/2014 9:09:35 PM
TropiOUs posted...
it created on disc dlc


I came in to say it never revolutionized anything, but yeah, for once, I agree with TropiOUs. This had more industry impact, I'd say.
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