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Why are HMs still a thing, and why do most of them still blow?

#11rojsePosted 8/18/2014 4:23:14 AM
HMs are part of the outdated overly-linear design of Pokemon. Making HMs to lock high-level sidequest areas and allowing the player to explore a region without otherwise being restricted would be much, much better than the current design layout.
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#12ej17Posted 8/18/2014 12:28:40 PM
Have you surfed on a lapras yet? It's freaking awesome lol
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#13PrincessTsukiPosted 8/18/2014 12:42:24 PM
The only HMs that are really bad are Cut, Whirlpool, and Rock Smash.

Strength is usually pretty good when you get it, and can be useful on physical attackers.

Surf and Waterfall are great for water type special and physical attackers respectively.

Fly is really good, and is only necessary for backtracking.

Dive is pretty much the water type Fly, except it's required in Gen 3.

I think that's all of them.
#14TheChamp153Posted 8/18/2014 12:43:39 PM
it's not like you need to have a super-powerful team when your just exploring the overworld. Having one or two hm slaves in your party isnt gonna hurt you in-game.
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#15Phoenix_HeartPosted 8/18/2014 1:32:19 PM
they really should do with Cut what was done in volt white/blaze black making it into a 60 bp grass type move.
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#16Shafayat1234Posted 8/18/2014 2:22:52 PM
Lonta_Beans3 posted...
Worst b8 in all of GFAQs.


STOP NOW
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