Mario Kart 8 Pre-release info and FAQ: Version 4.0

#1pikachu936Posted 4/30/2014 5:50:15 AM
This is all the info we currently know as of 30th April 2014

Most of the information in this topic is from the following links:
2013 E3 debut video: http://www.youtube.com/watch?v=NA6CAgv6p6g
2013 E3 developer direct: http://www.youtube.com/watch?v=NARhOONsTLY
December 2013 Nintendo Direct video: http://www.youtube.com/watch?v=mU7tXqYplA8
February 2014 Nintendo Direct video: https://www.youtube.com/watch?v=631c1fz87I8
April 2014 Trailer: https://www.youtube.com/watch?v=__qp9iPKeNs
April 2014 Mario Kart Direct: https://www.youtube.com/watch?v=JbuJZP0_8iQ&feature=youtu.be

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***Release Date***
Japan - 29th May 2014
North America - 30th May 2014
Europe - 30th May 2014.
Australia - 31st May 2014

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***General Details***

- This game returns to 12 player racers, like Mario Kart Wii. The scoring system in GP mode seems to mirror Mario Kart Wii's.
- Split screen gameplay returns. The screen is split vertically in 2-player games this time.
- 4 Players can now compete in a grand prix
- Online gameplay returns. Up to 2 players can compete from the same Wii-U. Worldwide, Regional, Friends and Tournaments are the confirmed online options.
- The VR system seems to be a mix between MKW and MK7. More VR will typically be awarded than taken away per race, but you can still lose quite a large amount for a bad position.
- Bikes return from Mario Kart Wii. They can also change up to orange-spark miniturbos now, but they seem to have lost their ability to wheelie at will.
- Buggys are a new type of vehicle body seen in videos. Like bikes, these appear to be
entirely cosmetic now.
- Kart customization, Gliding, Underwater driving and tricks return from Kart 7. Kart's still seem to have 5 stats as they did in Mario Kart 7. It is unknown whether more stats will be hidden, as they were in that game.
- Battle mode is back to standard balloon battle style as it was prior to Mario Kart DS, however, losing all your balloons doesn't knock you out, instead, you come back as a ghost and can still compete as if you were alive.
- Coins return in races, they still seem to give players a speed boost. It is unknown if they'll also be used for unlocking parts as they were used for in Mario Kart 7. There seems to be a cap of 10 per race again.
- Antigravity is a new feature. This allows karts to drive on their side or upside-down, if the track allows it. Colliding with another character or a course hazard during this will give you a speed boost.
- Characters seem to hold items in their hand, as they do in Double Dash.
- The kart can be controlled by by tilting the gamepad.
- Confirmed controls include; Gamepad, Wii Remote, Wii-U Pro controller and Wii Wheel.
- The Gamepad during races can display a map of the track, and positions of all the racers, as the bottom screen did in Mario Kart 7.
- A new feature called Mario Kart TV is in. After a match ends, the game can create a 30 second highlight reel. It grants the player a lot of customizability when making the clips, such as putting emphasis on drifting or big hits. This replay data can be shared on Miiverse or even uploaded to your Youtube channel.
- Defeating staff ghosts in time trial rewards you with Miiverse stamps.

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***Characters***
The following characters are confirmed to be in the game:

Mario
Luigi
Peach
Toad
Yoshi
Wario
Donkey Kong
Bowser
Koopa Troopa
Waluigi
Daisy
Toadette
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Rosalina
Shy Guy
Lakitu
Metal Mario
Mii

Newcomers:
Larry
Morton
Wendy
Iggy
Roy
Lemmy
Ludwig
Baby Rosalina
Pink Gold Peach

Continued next post...
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(>-'.'-)> 2 Kirbies went into a food store, the next day the store went bankrupt. <(-'.'-<)
David Mitchell > You.
#2pikachu936(Topic Creator)Posted 4/30/2014 5:50:30 AM
***New Tracks***

Mushroom Cup -
- Mario Kart Stadium: A stadium track, not unlike the Wario and Waluigi stadium games from previous games. Likely to be easier, however, as it's the first track in the game.
- Water Park: A theme park track where the racers drive on a roller coaster track. The track goes underwater at some point, and gliders have to dodge a ferris wheel with Wario's logo on it.
- Sweet sweet Canyon: A stage filled with sweets. Many references to Peach and Daisy can be seen throughout the track.
- Thwomp Ruins: A track racing through some ruins. Thwomps and rolling rocks can be seen here.

Flower cup -
- Mario Circuit: The Mobius Strip track seen in the first trailer. Has Peach's castle in the middle, like most Mario Circuit tracks
- Toad Harbor: A stage where you race through the streets of a city. Trams appear in the second half of the race. A large statue of Peach can be seen on an island in the ocean.
- Twisted Mansion: A stage where you race through a mansion filled with Boos. It contains an underwater section filled with Fishbones.
- Shy Guy Falls: A track where the racers drive down a waterfall and glide off. Antigravity is used to drive back up to the top of the falls.

Star Cup -
- Sunshine Airport: An airport stage. Involves driving through the airport lobby and out onto the runway, while gliding past planes that are taking off and landing.
- Dolphin Shoals: A track that takes place mostly underwater, and has the player racing
alongside dolphins.
- Electrodrome: A dark city which has a resemblance of Mario Kart 7's Music Park. Likely based on the Koopalings.
- Mount Wario: A snowy mountain track similar to DK Snowboard Cross from MKW. This track is a one-lap track.

Special Cup -
- Bone Dry Dunes: A desert track, with some paths made out of bones. A giant Dry Bowser skull can be seen here.
- Cloudtop Cruise: A track racing on the cloudtops, and through some of Bowser's Airships. It seems to be based on the Gusty Garden Galaxy from Super Mario Galaxy.
- Bowser's Castle: Briefly seen in the April 30th Mario Kart direct. Includes a large, moving Bowser Statue.
- Rainbow Road: Briefly seen in the April 30th Mario Kart direct. Races above the planet, and includes a space station segment.

***Retro Tracks***
Shell Cup -
Wii Moo Moo Meadows
GBA Mario Circuit
DS Cheep-Cheep Beach
N64 Toad's Turnpike

Banana Cup -
GCN Dry Dry Desert
SNES Donut Plains 3
N64 Royal Raceway
3DS Donkey Kong Jungle

Leaf Cup -
DS Wario Stadium
GCN Sherbet Land
3DS Music Park
N64 Yoshi Valley

Lightning Cup -
DS Tick Tock Clock
Wii Grumble Volcano
3DS Piranha Plant Pipeway
N64 Rainbow Road

Some of the retro tracks have been modified to support the anti-gravity features in the game.

***Battle Tracks***

Battle tracks are now tracks from the normal racing mode, though edited slightly for battle mode. Available tracks are:

Wii Moo Moo Meadows
GCN Dry Dry Desert
SNES Donut Plains 3
N64 Toad's Turnpike
Mario Circuit
Toad Harbor
GCN Sherbet Land
N64 Yoshi Valley

Continued next post...
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(>-'.'-)> 2 Kirbies went into a food store, the next day the store went bankrupt. <(-'.'-<)
David Mitchell > You.
#3pikachu936(Topic Creator)Posted 4/30/2014 5:51:15 AM
***Items***

Returning:
- Green Shell
- Triple Green Shell
- Red Shell
- Triple Red Shell
- Blue Shell (Wingless)
- Banana
- Triple Banana
- Mushroom
- Triple Mushroom
- Golden Mushroom
- Star
- Lightning
- Fire Flower
- Bob-omb
- Blooper
- Bullet Bill
- Coin

New:

Piranha Plant - Chomps at racers ahead of you, hurting them while pulling you forward. It can also chomp coins to collect them, and other items on the track to get them out of your way.
Boomerang Flower - An item that can be thrown forward, and it will come back to you. It can be thrown three times. The third time, it won't return to you, and instead will follow the track.
Crazy 8 - Works as the Lucky 7 did in Mario Kart 7. However, a coin has been added to the items which orbit you.
Super Horn - Creates a shockwave around your kart damaging other players and destroying any items nearby, Including blue shells.

Dragging an item will no longer free up your inventory slot. You may no longer hold more than 1 item at any time.
Items such as the Gold Mushroom now also have a timer, so you can see how long they will last.

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***Karts***

As mentioned earlier, the ability to customize karts will remain from MK7. It appears to mostly be the same as it was there, with any character able to use any part. Different parts seen in the game so far are as follows;

Bodies (Karts)
- Standard
- Pipe
- Mach 8
- Steel Driver
- Cat Cruiser
- Circuit Special
- Green Engine
- Purple Wild Wing
- Flowery
- Biddybud
- Airship
- Red/Blue toy
- Yellow
- Prancer

Bodies (Bikes)
- Standard Bike
- Red Bike 2
- Red Bike 3
- Purple Bike
- Sport Bike
- Bolt Buggy Bike
- Toy Bike
- Rocket Bike
- Yoshi Bike

Bodies (Buggys)
- Standard ATV
- Wiggler Buggy
- Bear

Wheels
- Standard
- Monster
- Roller
- Slim
- Slick
- Slim Yellow
- Button
- Slim
- Orange and Green Sponge
- New wooden
- Rainbow
- Blue Standard
- Orange Monster
- Turquoise Roller
- Red Slim
- Purple Slick
- White Slim

Gliders
- Super Glider
- Cloud Glider
- Wario Wing
- Waddlewing
- Parachute
- Peach Parasol
- Other Parasol
- Paraglider
- Flower
- Bowser
- Glider Plane
- Paraglider 2

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***List of Contributors***
Pikachu936
Moogle69
BabyLuigiOnFire
WayoshiM
PyroDillbrain
Nextgrandcross
Polonoid
R0cks0l1dd
Heroic_Teddy
Tales_of_101
martins_renato
TheIastspartan

If I've forgotten you on this list, feel free to say, and I'll add you in the next version.

And as usual, if you think I've missed anything, be sure to point it out to me. I'm only human, there's bound to be something I've missed.
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(>-'.'-)> 2 Kirbies went into a food store, the next day the store went bankrupt. <(-'.'-<)
David Mitchell > You.
#4Nath1343Posted 4/30/2014 5:52:55 AM
Sticky requested.
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Favourite games: Golden Sun, DKC: Tropical Freeze, BioShock, inFamous, The Last of Us, EarthBound, Xenoblade Chronicles, Pokemon Y, FFXII, Ni no Kuni, Black Ops
#5R0cks0l1ddPosted 4/30/2014 6:07:19 AM
Two questions:

1. Was Electrodrome changed from Electrodome or was it always called that?
2. Where did you find the tracks for Battle Mode?
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Official everything of every board.
3DS FC: 3952-6995-6817
#6pikachu936(Topic Creator)Posted 4/30/2014 6:09:44 AM
[This message was deleted at the request of the original poster]
#7pikachu936(Topic Creator)Posted 4/30/2014 6:10:46 AM
Jeez, i'm fumbling that post all over the place, gonna start again.

1. Electrodrome was always called electrodrome IIRC, spelt like that and everything.
2. Battle mode tracks are in the Gamexplain video.
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(>-'.'-)> 2 Kirbies went into a food store, the next day the store went bankrupt. <(-'.'-<)
David Mitchell > You.
#8pikachu936(Topic Creator)Posted 4/30/2014 6:32:00 AM
Quick bump, remember, every sticky request helps. :)
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(>-'.'-)> 2 Kirbies went into a food store, the next day the store went bankrupt. <(-'.'-<)
David Mitchell > You.
#9AROCK86Posted 4/30/2014 7:01:48 AM
Where did you get the info about VR from? I must have missed that.
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[OF] Mini Mii
Video Games: the only reason you get out of bed every afternoon.
#10Nath1343Posted 4/30/2014 7:06:02 AM
Aw man, I've been calling it Electrodome!
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Favourite games: Golden Sun, DKC: Tropical Freeze, BioShock, inFamous, The Last of Us, EarthBound, Xenoblade Chronicles, Pokemon Y, FFXII, Ni no Kuni, Black Ops