BlueLinkHero posted...Nintendo to not have the new Mario have so many damn levels. 15-20 like Super Mario 64 is a good amount. I want missions too to get more stars so I can return to these levels more often. That's what makes levels more memorable to me.
60 something levels (like the Galaxy games) I'm only going to return to once or twice is too damn much. Probably why the levels in those games aren't very memorable.
^ I absolutely agree with you 100%. I feel that when I've played games like Galaxy 1 and Galaxy 2, it's hard to have much of a memory of any of the levels, because there are so many of them! Yes, all the levels in both galaxies are AMAZING, and I also remember being blown away by how many of them there were (over 40 in each according to the previous post). BUT, when I look back and think about a game like Super Mario 64, I can almost vision exactly how every level looks in that game. Since there are only 15 main worlds, and a few additional secret levels, you spend much more time in the levels throughout the game. Finding 6 different stars in each, AND finding 100 coins after that for another star is awesome! Like you said before, it makes the game itself way more memorable, and that is what makes me prefer the Super Mario 64 style over the Galaxy series style.
I hope this next Mario platformer for the Wii U takes a 64 approach, making fewer levels in the game, but making each of them huge with an extreme amount of detail and gameplay (6 to 8 stars insead of 1 or 2 and a comet).
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