I'm not asking for a Super Mario 64 clone. I just want...

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PT_Piranha
Posted 2/12/2013 4:59:54 PM
HeroFromKrypton posted...
I'd say even the gimmick galaxies were more like fully-realized levels, they just tended to not have side missions.


They were in and of themselves side missions. There were no opportunities to get Stars from Toads or in hidden nooks, so they invented the gimmick galaxies to take their place.
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Indigo209
Posted 2/12/2013 8:42:00 PM
BlueLinkHero posted...

And out of all of those levels, how many do you remember off the top of your head?


sublime91302 posted...
BlueLinkHero posted...
Nintendo to not have the new Mario have so many damn levels. 15-20 like Super Mario 64 is a good amount. I want missions too to get more stars so I can return to these levels more often. That's what makes levels more memorable to me.

60 something levels (like the Galaxy games) I'm only going to return to once or twice is too damn much. Probably why the levels in those games aren't very memorable.


^ I absolutely agree with you 100%. I feel that when I've played games like Galaxy 1 and Galaxy 2, it's hard to have much of a memory of any of the levels, because there are so many of them! Yes, all the levels in both galaxies are AMAZING, and I also remember being blown away by how many of them there were (over 40 in each according to the previous post). BUT, when I look back and think about a game like Super Mario 64, I can almost vision exactly how every level looks in that game. Since there are only 15 main worlds, and a few additional secret levels, you spend much more time in the levels throughout the game. Finding 6 different stars in each, AND finding 100 coins after that for another star is awesome! Like you said before, it makes the game itself way more memorable, and that is what makes me prefer the Super Mario 64 style over the Galaxy series style.

I hope this next Mario platformer for the Wii U takes a 64 approach, making fewer levels in the game, but making each of them huge with an extreme amount of detail and gameplay (6 to 8 stars insead of 1 or 2 and a comet).


I really don't understand this mentality, guys. Correct me if I'm wrong, but it sounds like you two are implying that it's more important to simply remember the layout of a level than it is to actually enjoy the level in the moment. You know, when you're playing it. I'd rather have a blast playing a game than being able to remember every nook and cranny of its levels; in fact, remembering a level's layout is probably a sign that you've been forced to explore them too many times.

And I can respect the opinion that more "open" worlds are better than more linear ones in a platformer, but I just won't be able to understand it. Why would you rather have to run around the same few levels numerous times than explore dozens of varied levels without retreading them very much at all?

And yeah, both the openness of 64/Sunshine's levels and the compactness of SMG/SMG2's levels are way exaggerated. 64/Sunshine's weren't that big at all, and SMG/SMG2's weren't that small. If you think about it, if you were to take every level in 64 and mash them together, the resulting landmass would barely be a fraction of the landmass of SMG's combined galaxies.
jfeathe
Posted 2/17/2013 10:52:35 AM
SMG 1 actually did the 15 "main" worlds like 64, but there were a ton of extra galaxies with 1 or maybe 2 stars apiece.

Part of me likes getting familiar with a world and doing a full 7 stars, but I also like the sheer number of different atmosphers and gameplay elements that the many galaxies in SMG1 and 2 brought.
ninto55
Posted 2/18/2013 12:35:29 PM
Nin3DSFan posted...
60?

Super Mario Galaxy has 42 galaxies, and Super Mario Galaxy 2 has 49

If you think that has too many stages.... Super Mario 3D Land has over 90, and Super Mario Bros 3, has well over 100.


Don't compare the 3d Mario games to the 2d Mario games (SM3DL is basically a 2d Mario game). They are very different. One level in a 3d Mario game is worth 6 levels in a 2d Mario. The 2d Mario levels are straightforward and are only played once. The 3d mario levels are wide open areas (usually) and are played many times each.
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DrunkenWhale
Posted 2/19/2013 8:46:11 PM

(edited)
HeroFromKrypton posted...
I prefer numerous smaller levels which are more focused on platforming than exploration, so I'm happy with the way things are.

Besides, I think the levels of Mario 64 are blown out of proportion. They weren't that big, and the Galaxy levels aren't that small.


Sure 64's levels weren't as massive as Galaxy's but at the very least we could explore almost all of those levels in almost every matter we pleased, not stick to a set path that would deviate with every mission.

Sure, 64 had specific stars that could be obtained under a certain criteria like the Monkey and the caged star, Koopa the Quick's races, etc. but we were never closed off from an area of Tall Tall Mountain or Bomb-Omb Battlefield / Tiny-Huge Island unless that star was selected, we could still explore the level in it's entirety - Unlike many of the stages in Mario Galaxy and its sequel.
AvatarOfBagan
Posted 2/23/2013 5:23:47 AM
DrunkenWhale posted...
HeroFromKrypton posted...
I prefer numerous smaller levels which are more focused on platforming than exploration, so I'm happy with the way things are.

Besides, I think the levels of Mario 64 are blown out of proportion. They weren't that big, and the Galaxy levels aren't that small.


Sure 64's levels weren't as massive as Galaxy's but at the very least we could explore almost all of those levels in almost every matter we pleased, not stick to a set path that would deviate with every mission.

Sure, 64 had specific stars that could be obtained under a certain criteria like the Monkey and the caged star, Koopa the Quick's races, etc. but we were never closed off from an area of Tall Tall Mountain or Bomb-Omb Battlefield / Tiny-Huge Island unless that star was selected, we could still explore the level in it's entirety - Unlike many of the stages in Mario Galaxy and its sequel.


This. Many folks will say that Galaxy had a similar layout as 64, but the fact of the matter is that each mission in Galaxy determined the ONLY path you could take.

As I stated earlier, I lost track of the number of times I went into Bob-omb land and; got all 8 red coins, freed the chain chomp, blasted to the island, and flew through the 5 secret rings.

Now tell me you know for a fact which mission I selected to do that. The answer is tha tt here is no real way of knowing unless I tell you because of HOW free 64 is.
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AdmiralQball
Posted 2/23/2013 3:48:52 PM
ninto55 posted...

Don't compare the 3d Mario games to the 2d Mario games (SM3DL is basically a 2d Mario game). They are very different. One level in a 3d Mario game is worth 6 levels in a 2d Mario. The 2d Mario levels are straightforward and are only played once. The 3d mario levels are wide open areas (usually) and are played many times each.


Correction: Don't compare the Mario 64 levels to the 2d Mario games. They are very different. Super Mario 3DL is a 3d Mario done right, and the Galaxy games are a nice mix between Mario 64 style and that style. The reason you consider Mario 64 levels worth six levels is because you have to go through them a bunch of times, often repeating things.
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