As in, it's mainly a dungeon crawler with very little character development/story to speak of?
Never played a M&M game --- http://i.imgur.com/LegNtYP.jpg Park Cho-rong is mah gurl <3
#2MarceloSampaioPosted 8/26/2013 5:04:42 AM
The MM games are like that. Some of them have great stories (like World of Xeen), but very weak narrative and NO character development (story-wise, at least).
They are pure dungeon crawlers, with a simple story tucked in as a bonus.
I love them anyways. :) --- http://i.imgur.com/mAjXr0l.jpg Evolution of the dungeons in the Elder Scrolls game (from Daggerfall onwards)... ES 6 dungeons will be strait lines, I guess...
#3quanticdreamPosted 8/27/2013 3:15:19 AM
Yeah, it's more of a Morrowind of Dungeon Crawlers. Where you should use your own imagination to fill the gaps ;) Which is why I love the series so much.
#4lostnPosted 8/29/2013 7:44:58 AM
Back then, RPGs were made with gameplay as the top priority. Listening to other people talk (or reading text), and cutscenes were kept to a minimum. Plot served as a device to drive gameplay.
Open world games in general put story as a second priority.
These games are technically open world but do a good job guiding you in a linear order of doing things. It's very well designed. You don't even notice that you're doing things in the order they want you to. You don't find yourself going into the wrong area and getting owned by mobs 10 levels higher than you, even though you technically could.