OE impressions

#1MJEmirzianPosted 7/20/2013 6:00:24 PM(edited)
Quick Super Robot Wars OE impressions:

It's decent, promising, but needs a lot of work. Missions are mostly filler with few interesting scripted events. It's passable, but I'm sure they can do better, and I'd rather have quality not quantity. I hope the missions going forward are better than Ch 1.

Map size and unit counts are too small imo. I suspect the unit count and map size is hindered by the PSP's hardware. It's easy to get slowdown even with a few units on screen. I would really love to see this on Vita instead of PSP with larger maps, more units, less slowdown, etc.

The UI is missing features found in 2nd OG and Z2-2, which slows down combat speed. Menus have transition effects and load times that further slow things down. Some of this can be disabled in the options screen, but it doesn't help much. This is disappointing after the better UI/combat speed of 2nd OG and Z2-2.

The microtransactions and repetable missions do encourage grinding, but the game still keeps track of your turn counts. It also keeps track of both your # of unique missions cleared and your total # cleared, allowing you to tell if the player has repeated a mission. With those three stats you can tell how many missions were repeated and the average turncount, which is a bit better than no stat tracking at all.

You only get one save between intermission and mission quicksave, so if you save yourself into a corner during a mission, there's no way to back out and restart a mission while keeping your previous turn count. I thought that was pretty interesting and forces you to pay a bit more attention.

+interesting NEO mechanics
+better stats tracking
+best animations of any 3D SRW
+lots of series represented

-far too many easy/boring filler missions
-slow combat speed, too many menu transition effects and load times
-missing UI features that were in 2nd OG and Z2-2
-small levels and unit counts, low difficulty, combat can feel repetitive
-microtransactions and grinding encouraged

Finished all 35 missions of Chapter 1 (including 3 skirmishes).

Conditions: No upgrades/parts equipped, low turn counts, no allies defeated
Results: 114 turns/35 out of 35 missions
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http://www.tbstactics.com - Tactical Insights. Tactical turn based and tactical/strategy game news/reviews.
#2warcueidPosted 7/20/2013 7:58:34 PM(edited)
Wait... 35 missions? wasn't it 20 per chapter? xD

As for OE impression: we probably might enjoy the game much more from Chapter 2
either way pretty good animations and music.

Definitely like the idea where villain attack and enemy turn have its own BGM too.

So far its much less repetitive than Z2 in my opinion,
again its too soon to tell that with just Chapter 1.
#3MJEmirzian(Topic Creator)Posted 7/20/2013 8:15:27 PM
Yeah there's 32 missions in Chapter 1 if you bought all the DLC, and 3 extra skirmishes (not tied to any chapter)

The BGM is pretty cool I guess, never paid a lot of attention to it.
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http://www.tbstactics.com - Tactical Insights. Tactical turn based and tactical/strategy game news/reviews.
#4superobo4everPosted 7/20/2013 9:51:50 PM
yeah first chapter was short and boring, hopefully they will step things up and make bigger maps and better stages. I'm afraid that most of the chapters if not all will end up like this because they are going to introduce new series for each chapter which means its stage 1>20 difficulty all over again with few filler episodes at the start to make it look longer...
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SRW OE come here!
#5MJEmirzian(Topic Creator)Posted 7/20/2013 10:07:58 PM
I think hardware limitations may stop them from adding larger maps or more unit counts, sadly.
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http://www.tbstactics.com - Tactical Insights. Tactical turn based and tactical/strategy game news/reviews.
#6hakennanbuPosted 7/20/2013 10:19:29 PM
I guess the only real stage is the one highlighted in red. Missions in blue are usually short and boring.
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#7MJEmirzian(Topic Creator)Posted 7/20/2013 10:56:28 PM
Some SRWs I've played had pretty epic sized fights with lots of stuff going on.

Not sure if OE can reach that level. The gameplay is promising at least.
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http://www.tbstactics.com - Tactical Insights. Tactical turn based and tactical/strategy game news/reviews.
#8anbenleePosted 7/21/2013 1:46:52 AM
MJEmirzian posted...
Quick Super Robot Wars OE impressions: Menus have transition effects and load times that further slow things down. Some of this can be disabled in the options screen, but it doesn't help much.



Can you please tell me where specifically in the options that needs to be disable to get some speed boost
#9MJEmirzian(Topic Creator)Posted 7/21/2013 7:12:11 AM(edited)
Turn off everything on the 2nd page of options. It will disable voices, seishin visual effects, willpower notifications, and some other stuff.
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http://www.tbstactics.com - Tactical Insights. Tactical turn based and tactical/strategy game news/reviews.
#10warcueidPosted 7/21/2013 7:52:30 AM
Some translation for those menus would be better,
im sure we don't want to disable a few stuff there.