One mistake never repeated

#1ZackAngeal01Posted 2/2/2014 12:40:34 AM
what would be the ONE feature you would not allow to make a come back from previous games if you had the power( I am expecting most everyone to say "trinities" but for me it is flowmotion)
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#2XGeassPosted 2/2/2014 12:45:02 AM
Dem cards from COM.
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I gots a shiny Tyrantrum *****es! >:D
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#3RPGNoZeroPosted 2/2/2014 1:04:37 AM
Coded
#4AzuraSoloPosted 2/2/2014 1:29:09 AM
Dream Eater stuff, but I don't really expect any of that to, anyway.
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#5ajmrowland1Posted 2/2/2014 2:02:47 AM
Basically a "one thing you hate" thread.

Permanently tying abilities to Dream Eaters.
#6OniLink96Posted 2/2/2014 2:12:20 AM
ZackAngeal01 posted...
(I am expecting most everyone to say "trinities" but for me it is flowmotion)


Are Trinities a hated thing? I actually liked those a lot. Because while I think the combat and story has only gotten better in the series, KH1 was the best at worlds and providing reasons to really explore them.

Anyway, I'm hoping that the Command Deck is...modified, at some point. I wish there were a finite amount of commands instead of being able to have half a million of any given spell. I can't really think of anything I hate so much I hope they never bring back though. Maybe Pride Lands...
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We need Dinozord power, now!!
#7BarontheGreatPosted 2/2/2014 2:40:46 AM
Wall jump spamming with Flowmotion.

It breaks the level design (often exposing invisible ceilings) by making it nearly impossible to put areas/items out of reach during your first trip to a world and eliminating any sort of challenge from platforming.

I'm all for bringing back the wall jump, just make sure that it can't be used consecutively on the same wall.

ZackAngeal01 posted...
I am expecting most everyone to say "trinities"

Why? Trinities were awesome and served as an incentive to use Donald and Goofy.
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#8KMAnsemPosted 2/2/2014 2:42:19 AM
From: BarontheGreat | #007
Why? Trinities were awesome and served as an incentive to use Donald and Goofy.

Thereby simultaneously serving as an incentive not to use the world-based party members, keeping the same party the entire game, never changing, never adapting, never using half the cast available to you.
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#9RPGNoZeroPosted 2/2/2014 2:46:30 AM
KMAnsem posted...
From: BarontheGreat | #007
Why? Trinities were awesome and served as an incentive to use Donald and Goofy.

Thereby simultaneously serving as an incentive not to use the world-based party members, keeping the same party the entire game, never changing, never adapting, never using half the cast available to you.


this, i barely noticed the likes of Alladin and Jack are there. At least you are forced to use Tarzan once, and Ariel IS useful (and no trinity at Atlantica)
#10GlavewurmPosted 2/2/2014 2:47:59 AM
Dream Eaters. The only part of them I liked was making you have to pick and choose passives, but there are better ways to do that (like AP).

Are Trinities a hated thing?

I want them to come back. I generally like any reason to return to a world.
It's dumb that they added party switching without a save point, the one flaw of the Trinities, then didn't add them.