High IQ play

#1Cubfan082Posted 3/6/2014 8:24:37 AM(edited)
...involves doing things that not only directly counters what your enemy is attempting to use as a strength to their game, but at the same time lifts up what your team mates are lacking.

You end up doing things like setting up streaks to counter what the enemy is going to do, use perks and streaks that give information that can be shared, you often spend time defending objectives and capping them.

High game IQ move - Deploying a trophy system on Whiteout B flag - after seeing my team give up multiple flag clearing kills in the cave not only to launched explosives but getting back doored from our side of the cave, I swapped classes to trophy plus extra tactical (1 point + 1 point = 2 pts). The team had already given up dogs, hinds and trinities in several multi kill embarrasments due to panzerfausts from boat and riot shield trolling.

Enemies spent 4 points on DC, 2 on extra lethal, one on C4 and one on Panzerfaust for a total of 8 points...

My trophies proceeded to:

1) Catch trinity drones
2) Stop Panzerfausts from the boat
3) Swallow riot sheild C4s
4) Pull IEDs out of the air and destroy what was on the ground
5) Earned me MORE THAN ONE triple kill as they rushed and tried to throw the C4 around it.
6) If I got caught infront of a detonation deploying the tropy, it would suicide me with their explosive instead of allowing it to kill my focused team mates, thus no streak point for the enemy.
7) It also would absorb any tacticals thrown at it...

All of these actions proceeded to negate what the enemies primary plan of action was, it kept my team alive and earned me several ridiculous multi kills. It stopped the enemies streak progression and we ended up coming back for a win because I made a choice to do something as unsexy and and bosslike as drop some trophies to keep my team mates alive instead of only worrying about myself and my stats...

I could have run a dog to protect me and only me, but instead I ran an IMS, knowing full well the majority of them didn't have space in their load outs for sit rep. I only lost one of them before all four shells launched and killed.
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Regarding teaching pigs to sing: "It wastes your time and annoys the pig" ~Mark Twain
#2Treize KnightPosted 3/6/2014 3:16:30 PM
Hold the phone, and the mayo. Are you telling me that. In Call of Duty. You can play team objective games. And watch out for your teammates and not your k/d?

Do you run Support streaks?
#3Cubfan082(Topic Creator)Posted 3/6/2014 3:32:34 PM
Treize Knight posted...
Hold the phone, and the mayo. Are you telling me that. In Call of Duty. You can play team objective games. And watch out for your teammates and not your k/d?

Do you run Support streaks?


yes I do.

I have classes for both, if I have five teammates who are running support, I will opt for assault. If I have five running assault, I will run support, and in between depending on what is needed.

Everyone can benefit from some flak jackets, but you don't need five people dropping them.

if someone uses the Odin that really irks me, invariably they drop half the care packages on the enemy side, fail to ping the enemy often enough, and simply smoke their teammates out of a chance to see what is running right at them. It also takes them off the flags for 30 to 40 seconds, rushing to calling that in late in a game can kill your chance at a win...
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Regarding teaching pigs to sing: "It wastes your time and annoys the pig" ~Mark Twain
#4Cubfan082(Topic Creator)Posted 3/7/2014 12:09:33 PM
Use of fully loaded is a High Game IQ choice of a perk. Fully Loaded starts every weapon you bring in to the game with its maximum level of ammunition. It is a 2 point perk that if you want to pair with specialist, you must start your class with it. If you want to attmept to go on long kill streaks with your primary weapon, this is the absolute most essential perk to prepare for it.

There are other ways to get more ammunition in this game, you can elect to find more bullets in a variety of ways if you choose to ignore Fully Loaded, in a particular order the best ways to get more ammo are as follows:

1) Either run Ammo Crate or coordinate with people in your lobby to ensure of of them is running it. You can grab one additional magazine for each time your pass through an ammo box, it will fill it to the size of mag you have for the weapon you are holding provided it is not an explosive launcher. I believe you can repeat this every five seconds, thus fill up rather quickly.

2) Pick up your gun after you have been killed, you do this again by just running over your dead body. Obviously you must remember where you died and the chance is always present that your weapon has been picked up, but when it hasn't you will grab every round in the weapon up to your maximum.

3) Pick up an enemy weapon. I rarely run secondaries, thus when I sprint over a body just press your "pick up" button, for me it is "A". If you then use that weapon, the same concept as point 2 will take effect if you kill the same player.

4) Adjust a class to mimic the weapons your enemies are using. For example, the AK12 is a rather common AR choice. If you find a lobby that seems to have several users with the AK-12 using an E-mag and suppressor, create a class using the emag and suppressor. If you do this when you run over the enemy or a freindly carcass if they are using that weapon with that setup you will grab all of their bullets. In Blops 2, you needed to have the same camo for this to work, in this game in am 99% sure this restriction has been removed since I am able to grab hundreds of bullets at a time cloning the enemy weaspons.

5) Run Scavenger - This is last for a reason, as it is the worst way you can choose to get extra ammo. As many people who complain incessantly about the presence of IEDs, Riley, Footsteps, long sightlines, snipers, lmgs, fast kill time, burst weapons, thermal scopes and the endless list of various gripes that may have practical counters, making it an absolute requirement to pass over the body to get more rounds every time is an unneccessary risk to take when a perk like fully loaded gives you enough bullets to start with for a 16 to 20 kill run. If you must have scavenger, it should be considered best placed within the Specialist reward streaks, preferably as the bonus.

Most people will never live long enough to make use all the ammo fully loaded brings, but it provides you a safety net when you are getting rushed to not have to worry about conserving shots. Scavanger requires you to expose your avatar to a killable sightline to get a pack that a team mate could also take, or an enemy for that matter. To get max ammo with scavenger you need to pick up typically five scavenger packs. Most people will not be able to do that consistently and live.

Scavanger is also limited to a single magazine of ammo.

A single magazine.

A perk that lets you have a single magazine each time you expose your charatecer to a sightline that could kill you.

A two point perk that costs the same as Fully Loaded that gives you a single magazine when fully loaded spawns you with maximum ammo.

A perk that lets you take a single magazine of ammo, and not grab an extra lethal or tactical nade, just bullets, that cost the same as fully loaded.
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Regarding teaching pigs to sing: "It wastes your time and annoys the pig" ~Mark Twain
#5Machine1136Posted 3/7/2014 1:42:00 PM
Posting in masturbatory Cubfan thread.
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#6kuragari1anonlyPosted 3/7/2014 3:37:59 PM
Machine1136 posted...
masturbatory



Oh god n- *topic list*
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Destroy them all! Shoot the core!
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#7CatchMyFade16Posted 3/8/2014 3:02:54 PM
Can adapt to being on the wrong side of lag comp.
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Robot Master Elec Man
#8Treize KnightPosted 3/9/2014 12:16:49 AM
CatchMyFade16 posted...
Can adapt to being on the wrong side of lag comp.


High IQ players just turn off their WiiUs to make sure they aren't punished with a lose and an abysmal K/D since they had no control over the match due to the lag comp.
#9CatchMyFade16Posted 3/9/2014 12:47:33 AM
Treize Knight posted...
CatchMyFade16 posted...
Can adapt to being on the wrong side of lag comp.


High IQ players just turn off their WiiUs to make sure they aren't punished with a lose and an abysmal K/D since they had no control over the match due to the lag comp.


Low IQ
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Robot Master Elec Man
#10leiterfPosted 3/9/2014 12:55:16 AM
Hi IQ players will treat CoD for what it is, a game with challenges. Now my operations are unglitched I can get back to completing operations, and my loadouts will reflect this.

Is scavenger necessary, nope, but it has an operation for scavenged packs so its on a loadout, only used on small maps where you can get a lot in a small space and not reallly have a compromised loadout.

Most perks have an operation so they will all get a turn.

However the operations can lead to perceived low IQ gameplay. M27, or the overuse of, leads to in game comments and texts, but when trying to get meticulous its the easiest way.

The best example of low\hi IQ confusion is lean kils for camos, camping one spot, getting a sore neck from all the leaning, and you are just a camping low IQ noob.

One question though, camping that room in warhawk, low or hi? I see both sides, its not in the spirit of fair play, if that exists, but, it does get you good streaks, which is hugely beneficial for the team.
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