If I wanted to play an RPG for the sake of playing an RPG, I'd probably reach for Mario and Luigi: Dream Team instead. Wouldn't eat nearly as much time and it's played for laughs all the way. Bravely Default does a lot of things right, but when a story disappoints me (which is the entire backbone of the game stringing battles together) it's hard to keep going on.
Dream Team is a great RPG, but also manages to be one of the only ones where I found myself wishing that the areas weren't so big. Each area drags on and on, but then the game hooks you again when you finally reach something new. Still haven't finished because I keep taking extended breaks from it.
Bravely Default is the best RPG in decades. The fact that it can be such with it's horrendous story telling and lolcrashes shows the exponential decline in the quality of RPG's. Unlike SMTIV, Bravely Default's soundtrack IS NOT composed by a bunch of no name talent.
Seriously, is it so hard to throw money @ Shoji Meguro?! They do for all the other GOOD games. He's even doing music in PQ. I guess he didn't want to clutter his portfolio with trash titles?
"NOPENOPENOPENOPENOPE" -Ducky, The Land Before Time
I really like Monster Hunter 3U, but I'm currently hooked with this.
You know, I wanted to like that, but it had a really bad demo that didn't really tell me how anything worked (compared to Bravely Default, which had a really good demo with a very intuitive interface). Does the full version do a better job of getting the player ready to fight?