It's ridiculous that they don't have to pay your insurance. I don't understand that logic at all, maybe it's because the tank is expensive, but they could always just lower the price. Major balancing issue because the tank doesn't make any discernible noise until you're really close to it and by that time you're gone. I hate going for a bounty and then ending up on the side of the road before I can blink, with no car and an insurance bill. This is either a colossal overlook by R* or their way of admitting that they don't care about griefing.
Only issue I have with tanks is when they don't pay insurance for blowing up my car. Other than that they're fine? I don't have a tank myself but it's pretty fun when someone pulls one out and the rest of the lobby band together to take it out.
Wow, that's a hell of a glitch, happens every time.
No it doesn't. I play this game all the time and use a tank sometimes, and I've paid insurance very recently for cars I both shot and ran over.
As to the main question here - none of the above. Tank users don't need to be "punished." The thing just needs to be balanced to the rest of the game better. Same suggestions I always make:
1. Significant cooldown for calling in a tank needs to be added to Pegasus. 15+ minutes. So that you can't just grab a new one as soon as the old one is dead.
2. Take them away from everybody too low-ranked to have them, at least until they get to the right rank.
3. Nerf the tank's health by 25-50%. It can still survive a lot but taking it out with multiple explosives will actually be possible, instead of just like waving a flag that says "Come kill me!"
4. Finally, not just pertaining to tanks - killing a player in passive mode should result in a bad sport penalty. A significant one, unlike the current blowing-up-PVs penalty which is no deterrent at all.