And if damage scaling is anything like it was in BL2, her Law and Order tree will be complete garbage. --- ~Gujin http://i.imgur.com/0WPMniV.gif http://i.imgur.com/XscuHki.gif http://i.imgur.com/Zmba6dn.gif
Her middle tree looks pretty boss. By the end of the tree it looks like you'll be doing +~60% gun damage + bonus explosive damage + a chance to fire 2 twice using 2x pistols. With a Jakobs pistol she'll probably be the hardest hitting character in the game. --- see quote for sig
Eh... while she looks underwhelming at first glance, I can see a few interesting tidbits here and there. Showdown seems best suited for either 'spam all the things' or 'instant sniper headshots for everyone when scoped in'. She seems like the sort of character you'd have to tinker with to produce great or unusual builds.
Also, that Replay feature on the legendary Dahl sniper.... --- "I'd rather betray the world than let the world betray me." -Cao Cao
And if damage scaling is anything like it was in BL2, her Law and Order tree will be complete garbage.
Theirs a thread on GB forums stating that gun damage across the board has been cut by 50%. A lvl 35 Jackobs Sniper did 3500 ish in bl2 now its 1500. This is presumably because they lowered enemy health and the removal of slag. --- Redview County's Antagonist. I will make you faster. I will give you purpose.
Huh.... if they slowed down the exponential scaling and/or lowered base values then that might be a good thing. I say might because it depends on enemy health.
Having weapons effectively last more than 2 levels before becoming gutter trash should make the higher difficulty modes more enjoyable. --- "I'd rather betray the world than let the world betray me." -Cao Cao
What? Exponential scaling lowered and less enemy health?
Pretty much the biggest annoyance for me in 2 was ridiculous amounts of health on enemies. I hope it's true. --- Lurking since 1999 ~ Ging gang gong de do gong de laga raga! Playing: Fallout: New Vegas, Hitman: Absolution | Waiting for Winds of Winter