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New to Morrowind, advancing in factions?

#1sphanlonPosted 1/31/2013 12:16:47 PM
How does this work? I'm use to Oblivion and Skyrim, which have pretty linear story paths for the guilds. It seems in Morrowind you are just doing unrelated quests to attain rank? At a certain rank you can do a couple more serious quests that end in you being the leader? Is that right? So do you not have to do every quest to advance all the way up the ladder?
#2spweaselPosted 1/31/2013 5:05:34 PM
Most guild branches have at least one quest giver. As you complete quests, you gain reputation towards that faction - when you have enough (and the necessary stats), the local guild leader will advance you if asked.

Some ranks of some guilds, including all(?) maximum ranks, require some sort of special quest (or quest chain) to advance. For many guilds, this involves challenging the previous Guild Master in a battle to the death (or at least convincing them to retire).

So no, you don't need to do all the quests for a faction to lead it - in fact, you can do none of the Morag Tong quests aside from collecting the Sanguine Items and the advancement quests given by Eno and still reach the maximum rank without taking any other extra writs.
#3KaushadPosted 1/31/2013 9:39:17 PM(edited)
I know there are probably some spoilers here somewhere, so... SPOILERS!!!!!1!!!!!

That is one thing I didn't like about morrowind, it has boring quests, particularly in the mages guild:
Fetch these mushrooms
Fetch these flowers
Find these scrolls
steal(in the mages guild) that soul gem
go delve into a ruin and get a dwemor item
get this item
(you get the picture)

The fighters guild you at least fought stuff.
The thieves guild you at least stole stuff.
The morag tong you at least killed people.

In skyrim, the quests are linear and long(er), but they pertain to the guild(kill people in DB, become a werewolf in the companions, kill vamps in dawnguard, etc, research and learn about magic in the mages guild). Except for the thieves guild(which has a 6000 word article written destroying that poor faction)
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#4Bacon_Man2009Posted 1/31/2013 10:37:35 PM
what i liked in morrowind is they did not expect you to solve all the factions problems right off the bat. you have to prove yourself first by running errands and such. a grunt right off the street should not be put in charge of the factions fate just because he happens to be there. also i like how you have to know at least something relevant to the factions skills to advance far i hate how in later games a dumb as bricks barbarian can be head of the mage faction despite not knowing a single spell
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There are two secrets for becoming truly powerful. The first is to never tell anyone everything you know.---the Grimoire of Pestilential Thought
#5sphanlon(Topic Creator)Posted 2/1/2013 10:17:22 AM
Funny, I actually had the Sanguine items quest in mind as one I hoped to avoid. Seemed tiresome to collect 26 items, only 2 of which you are told where they are. Aside from that thinking being an afront to the spirit of the game, is it not that bad?
#6spweaselPosted 2/1/2013 1:44:42 PM
You can probably get away with fetching only the Sanguine items specifically asked for and still make Grandmaster. I just personally felt better killing hostile demon-worshipers instead of playing assassin, especially since many of the hits feel a little sketchy to me.

Also keep in mind that you are likely to encounter a majority of the Sanguine items just by exploring every Daedric Ruin you come across, and the reward for collecting them all is the only way to get the Fortify Attack effect for custom spells and enchantments.

I waited until I happened to have all the Sanguine items before even joining the Guild - only like 4 or 5 did I have to look up where they were.
#7NingishzidaPosted 2/2/2013 5:46:56 AM
sphanlon posted...
Funny, I actually had the Sanguine items quest in mind as one I hoped to avoid. Seemed tiresome to collect 26 items, only 2 of which you are told where they are. Aside from that thinking being an afront to the spirit of the game, is it not that bad?


you... don't need to find them all to become Grandmaster.

and most aren't hard to find - they're loot you can find when you carry out your executions.
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JRPGs - the peasant genre of choice.
#8VdashonePosted 2/2/2013 8:23:51 AM
sphanlon posted...
Funny, I actually had the Sanguine items quest in mind as one I hoped to avoid. Seemed tiresome to collect 26 items, only 2 of which you are told where they are. Aside from that thinking being an afront to the spirit of the game, is it not that bad?


Hand holding isn't in the spirit of the game, actually.
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#9NotARobotv2Posted 2/3/2013 9:45:07 PM
Kaushad posted...
I know there are probably some spoilers here somewhere, so... SPOILERS!!!!!1!!!!!

That is one thing I didn't like about morrowind, it has boring quests, particularly in the mages guild:
Fetch these mushrooms
Fetch these flowers
Find these scrolls
steal(in the mages guild) that soul gem
go delve into a ruin and get a dwemor item
get this item
(you get the picture)

The fighters guild you at least fought stuff.
The thieves guild you at least stole stuff.
The morag tong you at least killed people.

In skyrim, the quests are linear and long(er), but they pertain to the guild(kill people in DB, become a werewolf in the companions, kill vamps in dawnguard, etc, research and learn about magic in the mages guild). Except for the thieves guild(which has a 6000 word article written destroying that poor faction)


which has a 6000 word article written destroying that poor faction)


Haha what, really? Link?
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#10KaushadPosted 2/3/2013 9:53:31 PM
From: NotARobotv2 | #009
Haha what, really? Link?


Part one: http://www.shamusyoung.com/twentysidedtale/?p=14422
Part two: http://www.shamusyoung.com/twentysidedtale/?p=14425
Part three: http://www.shamusyoung.com/twentysidedtale/?p=14411
Part four: http://www.shamusyoung.com/twentysidedtale/?p=14458
Part five: http://www.shamusyoung.com/twentysidedtale/?p=14464

He literally ripped the faction apart.
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http://steamcommunity.com/id/kaushad/