Unofficial Patch 7.9 beta released!

#1wesp5Posted 11/23/2011 11:50:20 AM
Go and get it here: http://www.patches-scrolls.de/vampire_bloodlines.php#79

While searching for stuff to include in a possible library level, I found
over fifty unused props and restored them! Because this changed many maps,
the current patch is released as a beta first, but I hope that no hotfix
will be needed and it will be as stable as the last patch versions ;).

v7.9 22.11.2011
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+Restored Giovanni spirit, video victim and fifty five scenery props.
+Changed condition for forklift sequence and restored Protean icons.
+Added option to send Gimble to Vandal and a museum panel inspection.
+Restored final two music pieces, thanks to Malkav and Rik Schaffer.
Corrected Romero not mailing and Vandal not giving additional lines.
Fixed chandelier and camera rod textures and drinking glasses clip.
Removed newspaper from downtown in basic and fixed minor map issues.
Added Packfile Explorer 3.9 to Extras folder, thanks to Dave Gaunt.
Fixed Hitman quest problem and restored lines of Lu Fang and Carson.
Repaired dancer behaviour at Confession and added it for Glaze too.
Restored Blood Hunt music, ballroom shaft of light and Sin Bin sign.
#2ziegdPosted 11/23/2011 11:56:34 AM

Cool.  Thanks for keeping this game fresh!

#3vlado_ePosted 11/23/2011 12:27:00 PM
Oh my God, well done again, wesp5! It's cool how this game still develops to this day :).
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We do what we must / because we can. / For the good of all of us. / Except the ones who are dead.
#4SC_KilikPosted 11/24/2011 12:23:02 AM
Can this be installed on top of the Clan Quest Mod - or will a newer version of that be coming out as well to integrate the recent changes you've made?
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Only a fool rushes forth to his death. Rush forth little one.
http://ima.dada.net/image/medium/3429126.jpg
#5vlado_ePosted 11/24/2011 1:56:00 AM
SC Kilik posted...
Can this be installed on top of the Clan Quest Mod - or will a newer version of that be coming out as well to integrate the recent changes you've made?

Don't mix them together. Wait for a new version of CQM.
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We do what we must / because we can. / For the good of all of us. / Except the ones who are dead.
#6ziegdPosted 11/24/2011 11:33:48 AM

Tell me about CQM.  Should I try that one out as well?  (Maybe before the 7.9 patch.)

#7SC_KilikPosted 11/24/2011 11:38:33 AM
I'll just keep using the Clan Quest Mod which uses the 7.3 version until there's an actual installer rather than trying my luck at haphazardly moving files around..
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Only a fool rushes forth to his death. Rush forth little one.
http://ima.dada.net/image/medium/3429126.jpg
#8SC_KilikPosted 11/24/2011 11:51:21 AM
Clan Quest Mod packaged a few of the various different mods together including version 7.3 of the Unofficial Patch and 1.4 of the Camarilla Edition patch among a few others. The Clan Quest patch was designed to introduce quests specific to each given clan as well as a few quests available regardless of clan.

Here's the link that goes over it in more detail.. http://www.planet-vampire.com/modules/Burgermeister/index.php
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Only a fool rushes forth to his death. Rush forth little one.
http://ima.dada.net/image/medium/3429126.jpg
#9vlado_ePosted 11/24/2011 12:14:56 PM
ziegd posted...
Tell me about CQM. Should I try that one out as well? (Maybe before the 7.9 patch.)

Yes, go ahead. The clan quests are a nice touch but nothing too overwhelming, the Camarilla Edition, on the other hand, adds several things and changes the way Disciplines work, so it's worth checking out. And there are several other mods in the package but nothing big - some new skins, sounds and such.
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We do what we must / because we can. / For the good of all of us. / Except the ones who are dead.
#10wesp5(Topic Creator)Posted 11/24/2011 1:21:20 PM
If you have never played the game before I would suggest starting with the UP 7.9 first and then play the Clan Quest Mod later. Burgermeister is adding a cool quest to it right now and he will very probably update it to 7.9 in the next version too!