Unofficial Patch 8.1 is out!

#1wesp5Posted 6/26/2012 6:43:11 AM(edited)
Find it under the link below and as this again includes a lot of new stuff, keep the feedback and bug reports coming ;)!

http://www.patches-scrolls.de/vampire_bloodlines.php#81

v8.1 26.06.2012
----
+Restored third person Thaumaturgy animation, thanks to EntenSchreck.
+Fixed tutorial guard Humanity issues and getting stuck with Gimble.
+Added Fortitude, Potence and more particles, thanks to Entenschreck.
+Restored private dance for Misti and Beckett leaving the warehouse.
+Improved new idling and new bats, thanks to Entenschreck and Malkav.
+Restored Andrei scene and Presence effects, thanks to Entenschreck.
+Moved new Gary poster quest items around to prepare for library map.
+Improved poster quest logs and canceled Vandal quest on paying him.
+Added missing Animalism particles and update to Ash's Leopold quest.
+Restored an Ocean House ghost sequence and missing tutorial sounds.
+Added Blood Eye as Purge partial resistance, thanks to EntenSchreck.
Improved cameras of Nines' intro, roof exit and epilogue cutscenes.
Fixed claws usage in gallery, Hallowbrook Hotel and Grout's mansion.
Corrected Yukie and Pisha dialogue issues and restored Nines' line.
Restored Venture Tower bodies after Sabbat attack, thanks to Malkav.
Removed illogical first SM quest info and fixed minor text details.
Fixed impossible warrens start location and teleporting at junkyard.
Added cfg and scripts for modding, thanks to Dheu and EntenSchreck.
Restored three more histories for each clan and minor level details.
#2vlado_ePosted 6/26/2012 7:14:27 AM
Wohoo, the more the better :) Good job wesp5, we all love you for this.
---
We do what we must / because we can. / For the good of all of us. / Except the ones who are dead.
#3joefitts63Posted 6/26/2012 9:34:55 AM
You are the bee's knees!
---
"Every time I yank a jawbone from a skull then ram it in an eye socket, I know I'm buildin' a better future." - Smiling Jack
#4KenshiroXPosted 6/26/2012 6:44:56 PM
Can I install this on top of Clan Quest Mod?
#5wesp5(Topic Creator)Posted 6/26/2012 11:25:48 PM
No, in that case the additional features of the CQM will be disabled and the whole game probably get completely messed up!
#6KenshiroXPosted 6/27/2012 12:28:11 AM(edited)
Eep. So, just leave it as is then? But, is there any way I can just add/restore those mentioned histories for each clan into the game? I'd like to see what they are?
#7wesp5(Topic Creator)Posted 6/27/2012 1:32:31 AM
KenshiroX posted...
But, is there any way I can just add/restore those mentioned histories for each clan into the game? I'd like to see what they are?


To just take a look at the new histories extract the UP 8.1 into an empty directory and then copy the vdata/system/histories000.txt file into your installation. But to actually use them, you would need to copy traiteffects000.txt over as well, which will probably mess up the CQM features....
#8SpazH3dPosted 6/27/2012 6:41:15 AM
Thanks, good sir! You are indeed a saint. I would donate money and food if you asked me! :P

I love coming back to this game after a few months and finding new amazing discoveries.
---
- My vision is augmented
#9wesp5(Topic Creator)Posted 6/28/2012 1:11:43 AM
There is a critial bug in the UP 8.1 plus version, so for everybody having issues with armor and occult items, until the main patch is updated download the file below and place it in Vampire\vdata\system. Old saved games should still work!

http://www.gamefront.com/files/21912...effects000_txt
#10wesp5(Topic Creator)Posted 6/28/2012 9:54:28 AM
Good news for everyone, the main patch file has already been updated to fix the bug :)!