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Question/request for an everything proof garage Action Replay Max code (PS2 SE).

#1industrializeitPosted 8/8/2012 5:31:22 AM
I got my Action Replay Max in the mail today:)

After messing around with some cheats for a while, I decided to start everything proofing all my cars. I was quickly made aware of something quite disappointing. For some reason this cheat also adds hydraulics to any car I bring to CJ's garage. If you are wondering why this is an issue with me, well it's because hydraulics have the unfortunate side affect of losing the ability to control the camera with the right joystick while in a vehicle. That's no good for me as I tend to use this quite a bit. Also Tanks, S.W.A.T.s, Firetrucks lose control of their turrets because of this as well.

Any chance anyone here knows an everything proof code for AR Max NTSC on a special edition SA, that doesn't add stupid hydraulics to vehicles as well?

FYI here is the code I used:

NXJG RTX9 KGZUG
0DXF 9UZX FWDT6
GW78 QNUV AYXUD

And here is where I got the code from:

http://www.supercheats.com/playstation2/grandtheftautosanandreascodes2/1
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I personally like Link as a Rugged Shaman Swashbuckler more than Resourceful Gadget Boy. That's why Zelda II is one of my all time favorites, ...(see quote)
#2KrY25Posted 8/8/2012 9:31:29 AM
Disable Car Damage
JH0X-2AMV-BR4V2
D2N3-29A2-Y5BV5
9GE9-1X7N-0W7A8
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PSN- kry-24 XBL-kry21985
#3industrializeit(Topic Creator)Posted 8/8/2012 5:45:57 PM
That code is for the wrong version of SA. I think it's for the original version. I have the Special Edition. Thanks anyway.

Anybody have AR Max codes for the Special Edition SA (specifically the one I requested on my first post)?

I've been searching for a while now and found some codes, but not the one I'm looking for. Man finding these codes is a b****! There are multiple versions of GTA SA which have different codes; different versions of AR, (PAL and NTSC) which have different codes, then there are GameShark, and Codebreaker codes thrown in the mix to create an often unorganized, misleading orgy of information to stifle through. It's enough to make your head spin. O.o
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I personally like Link as a Rugged Shaman Swashbuckler more than Resourceful Gadget Boy. That's why Zelda II is one of my all time favorites, ...(see quote)
#4Nukey_ShayPosted 8/10/2012 1:04:12 AM
Try this:

NVT0-9ME3-FTUUH
0DXF-9UZX-FWDT6
28W9-NUVH-0U514


The problem with the original code is that it sets ALL bits of the vehicle attributes (including "Bass Boost" for the radio and the unused bits)...when all you are interested in is just the 4 durability attributes. If you convert your code to raw format using Max Convert...you'll see that the code produces this:

D080E472 00100000
1080E470 0000FFFF

Notice those 4 F's at the end? You just want the very last character to be F (each of the 4 vehicle durability attributes enabled - in binary, %1111 = $F hex). So I changed the other three to zero...

D080E472 00100000
1080E470 0000000F

...and then ran it thru Max Convert to change it BACK into the ArMax code shown at the top of this post.

Oops...now you know how to alter codes too! ;-) You can do this for other garages if you have those codes.
#5Nukey_ShayPosted 8/10/2012 1:14:51 AM
@KrY25

That code was something else entirely (and it was for the original NTSC version of the game, not V2). Your code is used to disable damage of vehicles you are **currently using**. This is not saved in garages, since it's not altering the vehicle attributes (rather, it's ignoring them).
#6Orion_SRPosted 8/10/2012 4:19:20 PM
One more flag should add the immunity against melee damage. I don't remember how to convert the codes anymore though.

D080E472 00100000
1080E470 0000001F
#7Nukey_ShayPosted 8/10/2012 5:21:07 PM(edited)
Max Convert does it for you. You need to specify GTASA v2's disk ID 08B0 for ArMax, because that is encoded along with the addresses in *every* *stupid* *code*

0EJR-84CA-H7Y69
0DXF-9UZX-FWDT6
DC2V-UZ1P-YNVKR

I suggest TC getting a Codebreaker disk. It has greater range, and you can hack codes in easy-to-handle Hex.


Didja try storing a Monster Truck when the code is enabling hydraulics? I thought that was pretty funny! :-D Push it to a busy street for the full Pinball effect.
#8industrializeit(Topic Creator)Posted 8/10/2012 7:16:17 PM
Dude, Nukey_Shay, you ****ing rock man! Thank you so much for that code! It works perfectly, I can't thank you enough!

Oh and thank you Orion_SR for pointing out that the code didn't melee proof. I hadn't even noticed it. Honestly melee proof is almost useless, but I might as well truly everything proof my cars!

Unfortunately my PC is down, and it will be for a while. So Max Convert isn't really available to me. I'd like to be able to EP large vehicles like a Coach, Firetruck, ect, and some aircraft too. So I have one last request, does anyone have an everything proof Verdant Meadows hangar code?

Oh and I'll have to try that Monster truck hydraulics thing, sound fun!
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I personally like Link as a Rugged Shaman Swashbuckler more than Resourceful Gadget Boy. That's why Zelda II is one of my all time favorites, ...(see quote)
#9Nukey_ShayPosted 8/10/2012 10:26:36 PM(edited)
VM and a bunch more for NTSC SA v2 (w/melee proofing). All of these pertain to the "active" vehicle parked in said garage. IIRC to proof the other ones in the same garages, you add +$400 to my bank account...err...the hex address of the previous car slot. But don't quote me on that - it's been a while.

** Warning: untested codes! **

Verdant Meadows (hangar)
9Z36-2BG1-W7PK1
7R9G-MG0P-NZ99C
VER8-CUW0-XCB1Y

Verdant Meadows (garage)
GPUC-7JVQ-9KV67
EE1X-HEY4-BZYBX
KKH2-P3ME-UMP3N

El Corona
KUJR-6KU5-F0GCK
CHQW-524B-TVU7T
UMFM-1DHW-HBX40

Mulholland
BJKJ-0EER-8Z1PQ
GZT5-P757-NKCCF
8F6X-BT0X-D4YD6

Santa Maria Beach
QRCW-9RAQ-7VZKM
XDX2-UJ31-E0KGP
2XMM-Q82D-UJXC4

Dillimore
VQPR-K05W-FAWCH
CYDP-XDTZ-4UJZ5
PPXZ-M3J4-VQ73B

Palomino
G06N-MB1H-CEM97
3W1J-FJNJ-TN8TE
CF08-5FP7-A744V

Calton Heights
GZVM-8XU0-VE1AA
4J66-W76M-RMV9G
M366-J2RM-AUUCN

Hasbury
60PD-XEU2-07M8P
236P-VN78-VB79T
GFW0-B6B2-T92HE

Paradiso
XGV4-MC3B-79EAU
KX5E-870E-GFEGX
WJ6M-W3EH-FKHEG

Fort Carson barn
ATG5-X4TP-0530W
HRFT-D1D3-BQ3V2
UGZZ-N599-ERA50

Whitewood Estates
2PXD-P3DR-PTVCK
U0V9-Z15B-MWET1
F965-77TH-YUVFJ

Redsands West
D5TU-75VT-4TR80
CJ9A-9K41-NBQ13
00T4-461W-0T0CX

P. Pine (stupid TOS notification!)
5HM6-PNYA-K21CE
PQV7-2E2G-5Y708
P5DA-JPF3-3FA9D

Rockshore West
NPTT-T0Y6-W60DK
8YDA-8WNG-V75U3
P22K-0UMB-UJT1E


The Mulholland and Hasbury locations are good ones for earlier saves...since they allow larger vehicles than most (park stuff on TOP of Mulholland).
#10Orion_SRPosted 8/11/2012 12:45:05 AM
That should be add 0x500 to get the address of the next car in that garage.

20 garages x 64 bytes per car = 1280 bytes
or in hex; 0x14 * 0x40 = 0x500

Strange though, the references at GTAModding.com are usually pretty good, but it lists the addresses as garage 1 car 1 followed by garage 1 car 2 (etc.), when I learned it as garage 1 car 1 followed by garage 2 car 1.