VCarterMoss posted...When you hold the button to aim, the screen is locked in place and you just move the aiming reticule around that frame.
timesplitters 1 & 2 used the 'springy reticule' used in goldeneye and perfect dark. the problem is it just doesn't feel the same using your right thumb on a dual analog. also, the screen isn't actually locked while aiming.. if you push the cross-hair toward the edge you will eventually start turning.
something i find funny is that i have not been able to 100% recreate goldeneye/perfect dark controls in any FPS since. games like 007 nightfire even feature a "goldeneye" scheme, but something is always a little off- like having to aim with the right stick, when the n64 games did everything with the left.
anyway, Future Perfect is probably better but fans of the n64 games will love TS2 as well.