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Piracy strikes again, a fierce blow

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  3. Piracy strikes again, a fierce blow
3 years ago#1
http://www.computerandvideogames.com/349127/kingdoms-of-amalur-dev-lays-off-all-staff/
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3 years ago#2
>takes enormous loan it can't pay back
>fails to play employees
>black holes in accounting department
"During a Rhode Island press conference yesterday, governor Lincoln Chafee said Kingdoms of Amalur's lack of success was partly to blame for the situation. "The game failed," "
>piracy did it
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3 years ago#3
piracy? I highly doubt it. Most PC games get pirated anyways and you don't see them all going bankrupt. In my case, I didn't buy it because it looked generic as hell; from the name, to the art cover. We have enough generic wrpgs as it is, and most people are not going to buy another one that looks just as generic. Yes, it was made by a bunch of people who are known, but most people don't really care who made the game unless it's like Kojima, or Blizzard or something/someone really famous.
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3 years ago#4
No, EA put up a demo of the game on Origin. People played it and realized it sucked without having to sink 60 bucks into it.
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3 years ago#5
Played the demo, movement controls were weird as hell. Not to mention unjustified poor performance in the larger outdoor areas. Put effort into PC version = sales. Don't put effort in = no sales.
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3 years ago#6
If piracy was SO rampant, as many claim, triple A games like the Mass Effect series should go bankrupt as well. Because with the piracy excuse, nobody would buy a PC game; which is totally untrue. If the game is really good, people will buy it. People that pirated the game are people who were not going to buy the game in first place anyways. So how does that hurt sales? it hurts their morality but not the game's sales.
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3 years ago#7
Piracy is a bit of a problem, but no where near as bad as they're making it out to be and besides some games are just generic and don't warrant the $60 price tag like this one.
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3 years ago#8
AutoRiot___ posted...
Put effort into PC version = sales. Don't put effort in = no sales.


Pretty much. Publishers/Developers should know by now that you can't release a half-assed PC exclusive and expect great results.

They did blame piracy before though.
http://www.escapistmagazine.com/news/view/115660-Piracy-Not-Consoles-Killed-the-PC-Exclusive
3 years ago#9
Played the game. Worth $20 maybe. $30 is pushing it.
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3 years ago#10
Game devs need to learn to reign in their budgets. That's what killed them
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