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Does anyone know why the particle effects in Crysis 2 cause lag spikes?

#1DEADLY_HANGMANPosted 5/30/2012 8:06:18 PM
I went over it with Bazooka already but I figured I'd ask here and see. I've tried both single and dual GPU, with and without MSE enabled, verifying the game cache on Steam, and with various graphical settings. The only thing that remedies it is disabling DX11- and I also noticed that only the particles from certain surfaces seem to cause it,(Bricks, wood, trash bags, water, etc.) but I might be wrong about that.
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#2Tyranius2Posted 5/30/2012 8:12:47 PM
Crysis 2 overdoes everything when it comes to DX11
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http://myanimelist.net/animelist/Tyranius&show=0&order=4
http://i.imgur.com/fRlDT.jpg
#3ZeraphLordSPosted 5/30/2012 8:15:10 PM
dx11 in c2 does add particle motion blur, but i can't think of anything else
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#4TacoHunterPosted 5/30/2012 8:23:53 PM
Because EA doesn't want you to buy their games anymore.
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#5DarkZV2BetaPosted 5/30/2012 8:28:29 PM
I think it has to do with how it calculates the result of certain transparent effects.
Which is to say, it's not the particles so much as the "dust" effect.
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mmarkster posted...
Even though the game runs in 720p, it produces another 480p stream for the New Controller. That's like 1200p!