tspirtle2Posted 5/31/2012 8:33:10 AM | http://www.youtube.com/watch?v=KppTmsNFneg
Thought this was cool. Any other interesting videos similar to this?<br /> |
ZeraphLordSPosted 5/31/2012 8:36:28 AM | oh i saw this earlier, great video
check out the guy's soundcloud if you liked the music, because there's more of it, and it's good :O --- The best course of action is to just get the information you need, then get out while you're still alive. - destroy everything on GameFAQs |
Orestes417Posted 5/31/2012 8:37:02 AM | I would literally kill to see a Gran Turismo style game on the PC using this type of engine. --- Know the rules well, so you can break them effectively. |
mx3orangePosted 5/31/2012 10:13:42 AM | From: Orestes417 | #003 I would literally kill to see a Gran Turismo style game on the PC using this type of engine. This, and I dont even like racing games that much --- i5 2500k| Hyper 212+| Gigabyte Z68A-D3H|12GB RAM|GTX 460|Samsung 830 64GB SSD http://i.imgur.com/5w9qa.png |
cody4783Posted 5/31/2012 11:35:49 AM | And suddenly, I'm curious what a Racing game on CryEngine3 would be like.
Assuming they could make it without the early 2000's BLINDING BLOOM everywhere...
Also: For most the video I was hoping to see more car-on-car collisions. --- PC: http://i305.photobucket.com/albums/nn233/cody4783/cody4783.jpg http://steamcard.com/do/nxe/cody48.png |
Bazooka_PenguinPosted 5/31/2012 11:38:38 AM | Not revolutionary at all. It doesn't look as good as high-end tech demos and it barely looks better than existing soft body implementations. It's more like an evolution of existing implementations. --- Deth Pen |
YoungAdultLinkPosted 5/31/2012 11:40:35 AM | Anyone else think the truck doesn't seem to weigh enough? It was like a tin foil car. Also, how long until Team Ninja hires these guys to make their next gen jiggle physics? --- Steam sales. There are at least 9 every week, including mid week madness and weekend deals. |
cody4783Posted 5/31/2012 11:42:03 AM | TBH, I am curious in what ways it's "More realistic" than existing legitimate racing games with their own highly detailed damage models. I mean, games like DiRT 3 did a damn good job at it...
Presuming it's trying to go for more dynamic destruction, but in practice, should one expect to notice a significant difference between "Fully dynamic" deformation, and more of what we've seen in other highly detailed damage models over the years? --- PC: http://i305.photobucket.com/albums/nn233/cody4783/cody4783.jpg http://steamcard.com/do/nxe/cody48.png |
tspirtle2 (Topic Creator) Posted 5/31/2012 11:54:23 AM | From: cody4783 | #008 TBH, I am curious in what ways it's "More realistic" than existing legitimate racing games with their own highly detailed damage models. I mean, games like DiRT 3 did a damn good job at it...
Presuming it's trying to go for more dynamic destruction, but in practice, should one expect to notice a significant difference between "Fully dynamic" deformation, and more of what we've seen in other highly detailed damage models over the years? I don't consider myself a hardcore gamer, nor do I claim to know much at all about games (much less the engines behind them); however, I've never played a game that has damage models like the crash shown at 25 seconds of the video I linked to. Even DiRT 3 doesn't show that much detail in a head-on collision.<br /> |
Mr kittyPosted 5/31/2012 11:57:22 AM | It would be funny if It would require an intel octagore minimum & doesn't support Physix due to complexity of the calculation. --- Sabertooth X79|Core i7 3930K @4.3GHz|Zalman CNPS12X|Kingston HyperX 8X4GB CL9|VisionTek HD7970 3GB|1TB+1TB+1TB+1TB+2TB|Antec Quattro850W|TC-32LZ800|Corsair 800D |