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Revolutionary soft-body physics in CryEngine3

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3 years ago#1
http://www.youtube.com/watch?v=KppTmsNFneg


Thought this was cool. Any other interesting videos similar to this?<br />
3 years ago#2
oh i saw this earlier, great video

check out the guy's soundcloud if you liked the music, because there's more of it, and it's good :O
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3 years ago#3
I would literally kill to see a Gran Turismo style game on the PC using this type of engine.
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3 years ago#4
From: Orestes417 | #003
I would literally kill to see a Gran Turismo style game on the PC using this type of engine.

This, and I dont even like racing games that much
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3 years ago#5
And suddenly, I'm curious what a Racing game on CryEngine3 would be like.

Assuming they could make it without the early 2000's BLINDING BLOOM everywhere...


Also: For most the video I was hoping to see more car-on-car collisions.
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3 years ago#6
Not revolutionary at all. It doesn't look as good as high-end tech demos and it barely looks better than existing soft body implementations. It's more like an evolution of existing implementations.
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3 years ago#7
Anyone else think the truck doesn't seem to weigh enough? It was like a tin foil car. Also, how long until Team Ninja hires these guys to make their next gen jiggle physics?
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3 years ago#8
TBH, I am curious in what ways it's "More realistic" than existing legitimate racing games with their own highly detailed damage models. I mean, games like DiRT 3 did a damn good job at it...

Presuming it's trying to go for more dynamic destruction, but in practice, should one expect to notice a significant difference between "Fully dynamic" deformation, and more of what we've seen in other highly detailed damage models over the years?
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3 years ago#9
From: cody4783 | #008
TBH, I am curious in what ways it's "More realistic" than existing legitimate racing games with their own highly detailed damage models. I mean, games like DiRT 3 did a damn good job at it...

Presuming it's trying to go for more dynamic destruction, but in practice, should one expect to notice a significant difference between "Fully dynamic" deformation, and more of what we've seen in other highly detailed damage models over the years?

I don't consider myself a hardcore gamer, nor do I claim to know much at all about games (much less the engines behind them); however, I've never played a game that has damage models like the crash shown at 25 seconds of the video I linked to. Even DiRT 3 doesn't show that much detail in a head-on collision.<br />
3 years ago#10
It would be funny if It would require an intel octagore minimum & doesn't support Physix due to complexity of the calculation.
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