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Revolutionary soft-body physics in CryEngine3

#11YoungAdultLinkPosted 5/31/2012 12:23:02 PM
Cryengine doesn't use PhysX and this system is built to be used in Cryengine 3 <.<
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#12fuzzymanPosted 5/31/2012 12:31:03 PM
revolutionary damage modeling
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http://tinyurl.com/7tu9a76
#13Louisville15Posted 5/31/2012 12:34:23 PM
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#14Louisville15Posted 5/31/2012 12:35:37 PM
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#15cody4783Posted 5/31/2012 12:40:15 PM
tspirtle2 posted...
I don't consider myself a hardcore gamer, nor do I claim to know much at all about games (much less the engines behind them); however, I've never played a game that has damage models like the crash shown at 25 seconds of the video I linked to. Even DiRT 3 doesn't show that much detail in a head-on collision.<br />


Even so, I have to wonder if it makes a difference in practice. Eye-candy in the super-slow-motion replay camera is one thing, but how noticeable would it be while driving/racing, compared to existing implementation? Body panels crumbling, pieces falling off, metal getting dented/mangled is all well-practiced and the majority of what you'd see. Of course, an old looking flimsy truck would also be a considerably different story to a strengthened racing chassis.

/Forever a skeptic of tech demos. It's like when car companies show off "Concept" cars; Ie, some futuristic thing they sketched up at the office that won't ever make it into production.
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