This is a split board - You can return to the Split List for other boards.

Max Payne 3 for PC is fantastic.

#81spardasiegPosted 6/1/2012 5:26:44 PM
So no one else feels the terrible almost game breaking mouse acceleration here? Its almost unbearable. I am not the only one, people on the steam forums are also complaining about this, makes multi-player kinda aggravating, its more so noticeable in slow-mo.
---
My Photography and such: http://insidemyeyes.aminus3.com/ (I take pictures of unsuspecting people and inanimate objects for funsies mostly.)
#82DarkZV2BetaPosted 6/1/2012 5:27:33 PM
Maybe everyone's using a controller?
---
mmarkster posted...
Even though the game runs in 720p, it produces another 480p stream for the New Controller. That's like 1200p!
#83spardasiegPosted 6/1/2012 5:28:30 PM
Maybe...I hate using controllers for any type of shooter or I would.
---
My Photography and such: http://insidemyeyes.aminus3.com/ (I take pictures of unsuspecting people and inanimate objects for funsies mostly.)
#84Snuckie7Posted 6/1/2012 6:13:25 PM
I gotta admit, FXAA is implemented very well in this game.

http://international.download.nvidia.com/geforce-com/international/comparisons/max-payne-3-pc/Max-Payne-3-PC-Anti-Aliasing-Comparison-1-No-Anti-Aliasing-Versus-FXAA-Anti-Aliasing.html

I can not even see the slightest hint of blur.
---
Dell XPS L501x | Intel Core i5 460M @ 2.53GHz | NVIDIA GT 420M OC @ 700/900 | 4GB 1333 RAM | 500GB 7200 RPM HDD
#85DarkZV2BetaPosted 6/1/2012 6:22:57 PM
The glass on the floor looks kinda blurry to me.

Also, that's how FXAA is supposed to look. In most games that have it properly implemented within the game engine, it looks pretty good, and it even looks pretty good when implemented through the drivers in a lot of cases. It's mostly just the injectors that tend to blur things more.
---
mmarkster posted...
Even though the game runs in 720p, it produces another 480p stream for the New Controller. That's like 1200p!
#86SomeMacGuyPosted 6/1/2012 6:26:20 PM
ill wait for the bb
---
Maximum Payload, INFINITY! Currently playing GGPO
#87Snuckie7Posted 6/1/2012 6:27:26 PM
DarkZV2Beta posted...
The glass on the floor looks kinda blurry to me.

Also, that's how FXAA is supposed to look. In most games that have it properly implemented within the game engine, it looks pretty good, and it even looks pretty good when implemented through the drivers in a lot of cases. It's mostly just the injectors that tend to blur things more.


I'd say the glass looks almost the same; it's the reflections that get slightly blurred. Regarding other games, I actually thought BF3 FXAA was way too blurry and also, I find that injectors tend to be the sharpest as you can customize the amount of blur and apply a sharpening filter.
---
Dell XPS L501x | Intel Core i5 460M @ 2.53GHz | NVIDIA GT 420M OC @ 700/900 | 4GB 1333 RAM | 500GB 7200 RPM HDD
#88SmoboHashPosted 6/1/2012 7:40:12 PM
BF3 itself was way too blurry. The game's graphics were very hazy and didn't look that great to me, even on Ultra with my 7950.
#89Snuckie7Posted 6/1/2012 7:58:57 PM
SmoboHash posted...
BF3 itself was way too blurry. The game's graphics were very hazy and didn't look that great to me, even on Ultra with my 7950.


FXAA made this 10x worse.
---
Dell XPS L501x | Intel Core i5 460M @ 2.53GHz | NVIDIA GT 420M OC @ 700/900 | 4GB 1333 RAM | 500GB 7200 RPM HDD
#90DarkZV2BetaPosted 6/1/2012 8:08:53 PM
I didn't have a problem with FXAA in BF3. It made some stuff look oddly round, like particles or such, but the game was just a blurry mess in general anyway.
---
mmarkster posted...
Even though the game runs in 720p, it produces another 480p stream for the New Controller. That's like 1200p!