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because every IP needs to become an MMO at some point

#1noimnoturdaddyPosted 7/25/2012 3:23:19 PM
even if it doesn't make any sense:

http://www.youtube.com/watch?v=6IFe3KKFsHA

probably OLD for some but new to me
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http://www.youtube.com/watch?NR=1&v=iZXkEfI3NVI
http://www.youtube.com/watch?v=V6xL4-BDbjA
#2PaskyPosted 7/25/2012 3:25:33 PM
Wow, Koreans are just all over MMORPGS.
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http://tinyurl.com/3gjpfz6 http://tinyurl.com/84gfpao
http://img213.imageshack.us/img213/4535/ohhaii.jpg
#3DoomInternPosted 7/25/2012 3:26:30 PM
New to me.

And lol
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#4jake-sfPosted 7/25/2012 3:27:23 PM
The heck.

Why would anyone even want to make something a MMO. Modding, basic multiplayer, does a thousand times more than putting all the bad MMO features in will ever do.

The best way to ruin something is to put MMO on top of it.
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http://sfjake.zxq.net/
#5noimnoturdaddy(Topic Creator)Posted 7/25/2012 3:27:40 PM
most of the footage shows one player, the most i see is two.

i think mmo has changed from "massively multiplayer" to "exploit players to maximize profit with a subscription based business models"
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http://www.youtube.com/watch?NR=1&v=iZXkEfI3NVI
http://www.youtube.com/watch?v=V6xL4-BDbjA
#6noimnoturdaddy(Topic Creator)Posted 7/25/2012 3:29:06 PM
jake-sf posted...
The heck.

Why would anyone even want to make something a MMO. Modding, basic multiplayer, does a thousand times more than putting all the bad MMO features in will ever do.

The best way to ruin something is to put MMO on top of it.


mmos don't require a lot of effort to maintain a revenue stream if you do it right. most mmos that are considered "failures" (that is, aren't as popular as WoW) end up being successful (excluding FFXIV).
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http://www.youtube.com/watch?NR=1&v=iZXkEfI3NVI
http://www.youtube.com/watch?v=V6xL4-BDbjA
#7PaskyPosted 7/25/2012 3:29:13 PM
Nah, subscription base is going out the window. The new model is micro transactions for consumable items that give competitive advantages.
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http://tinyurl.com/3gjpfz6 http://tinyurl.com/84gfpao
http://img213.imageshack.us/img213/4535/ohhaii.jpg
#8NuramaTheBDPosted 7/25/2012 3:31:50 PM
Pasky posted...
Nah, subscription base is going out the window. The new model is micro transactions for consumable items that give competitive advantages.


Wrong, micro transactions that give no advantage other than leveling boosts. Items that give you an advantage are what KILLS f2p mmos. Because only he people that spend money can win end game so the people who do not want to leave.
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#9Mudkip57Posted 7/25/2012 3:35:07 PM
There is a serious lack of undergarments. That is not a Ghost and Goblin game
#10KidInTheHallPosted 7/25/2012 3:36:11 PM
Need a MMO based around the game tag. A huge world with millions of online players in a city like environment all running from one guy.
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