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What were the PC games like back in the 1980s, the 1990s, and the 2000s?

#1SolnotPosted 8/3/2013 6:40:05 AM
How would you guys describe the PC games of those decades back then (like can you name a few examples of the most popular PC games people played), and how would you compare them to the PC games of today's world?
#2AnatomyHorrorPosted 8/3/2013 6:49:03 AM
When were you born? Yesterday?
#3DiviDudePosted 8/3/2013 6:52:14 AM
AnatomyHorror posted...
When were you born? Yesterday?


Hey, he's very articulate for a three year old.
#4ThePHiLsTeRPosted 8/3/2013 6:53:13 AM
http://lmgtfy.com/?q=pc+games+1990s
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#5ChromaticAngelPosted 8/3/2013 6:58:58 AM
PC games in the 1980s were very complex and had large manuals that took over an hour to read that were required reading if you wanted to know how to play the game.
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#6ThePHiLsTeRPosted 8/3/2013 7:04:38 AM
https://www.youtube.com/watch?v=c77aE7pg-wY
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#7SpazH3dPosted 8/3/2013 7:10:41 AM
https://en.wikipedia.org/wiki/History_of_video_games

http://inventors.about.com/library/inventors/blcomputer_videogames.htm

http://www.icheg.org/icheg-game-history/timeline/
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#8UberLurkerPosted 8/3/2013 7:28:36 AM(edited)
ChromaticAngel posted...
PC games in the 1980s were very complex and had large manuals that took over an hour to read that were required reading if you wanted to know how to play the game.


I wouldn't necessarily say they were so complex that they required reading. Archon, for example, was pretty much pick up and play. Rather in-game tutorials weren't really the norm yet so the games required printed documentation.

I played the early Ultimas before I was 10 and didn't really need to read anything to play them. That being said, knowing what the various spells did was pretty helpful, but wasn't anything you couldn't figure out in game.

This is a good point though, documentation was commonplace back then. Game devs usually put thought and effort into making useful and sometimes aesthetically pleasing docs. Some even went so far as to write descriptive dialogs to complement the limited graphics of the day, such as Temple of Apshai and Wasteland.

Of course there were also the games that were nothing but descriptive text like the Infocom text adventures... they really were like interactive novels in a sense.
#9DarkZV2BetaPosted 8/3/2013 7:36:39 AM
I remember playing 80s PC games without any documentation. No harder than console games of the time, outside of maybe setup requirements.
90s was golden age.
2000s was still good for a while, but down hill.
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#10crawdadPosted 8/3/2013 7:52:43 AM
DarkZV2Beta posted...
I remember playing 80s PC games without any documentation. No harder than console games of the time, outside of maybe setup requirements.
90s was golden age.
2000s was still good for a while, but down hill.


90s was definitely the golden age, for both PC and Consoles. Devs were forced to make the best they could with limited hardware, but as technology improved as did their story telling capacities. I would say the start of the 90s allowed to refine and tell bigger better and more thoughtful stories, mid to late 90s allowed for better ways to tell those stories, late 90s to early 2000s kind of brought all of that together and allowed for developers to jst try new things with bigger scopes, it allowed devs to do things they could only dream of. then mid 2000s to late 2000s scope got bigger, focus became broader and overall games became more....streamlined.

80s was good because after Nintendo saved the console industry, devs used their PCs to tell some great stories, so this essentially made video games or computer games glorified table tops and story tellers, to start and then lat 80s gave birth to true interaction and then the 90s just kind of blew up from there.
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