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What were the PC games like back in the 1980s, the 1990s, and the 2000s?

#11Lonestar2000Posted 8/3/2013 11:31:09 AM
Snot topic.
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#12HypnotizerPosted 8/3/2013 5:03:40 PM
Imagine having to install 10 disks worth of material just to play a game! We have it made today with digital downloads and dvd/blu-ray

Back then games came on floppy disks or 3.5 inch hard disks. I remember having to install a whole whack of disks to play!

Even further back I had a vic 20 and some of it's games came on cassette tape!

Games have gotten more and more complex through the years. There was a simplicity to early games, and yet it was still possible to lose yourself in a game for hours or days on end.
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#13CineraryPosted 8/3/2013 5:11:37 PM
Ha ha, I vaguely remember playing some of the King's Quest games in the 80s over at my cousin's house.
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#14ATARIJAWAPosted 8/3/2013 6:22:53 PM
UberLurker posted...
ChromaticAngel posted...
PC games in the 1980s were very complex and had large manuals that took over an hour to read that were required reading if you wanted to know how to play the game.


I wouldn't necessarily say they were so complex that they required reading. Archon, for example, was pretty much pick up and play. Rather in-game tutorials weren't really the norm yet so the games required printed documentation.

I played the early Ultimas before I was 10 and didn't really need to read anything to play them. That being said, knowing what the various spells did was pretty helpful, but wasn't anything you couldn't figure out in game.

This is a good point though, documentation was commonplace back then. Game devs usually put thought and effort into making useful and sometimes aesthetically pleasing docs. Some even went so far as to write descriptive dialogs to complement the limited graphics of the day, such as Temple of Apshai and Wasteland.

Of course there were also the games that were nothing but descriptive text like the Infocom text adventures... they really were like interactive novels in a sense.


I beg to diifer:

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTf75p1K2fOnvtK1IAu61L0jGkplq1OMA8tOvUIIppjd24vWkhs
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#15Fade2black001Posted 8/3/2013 6:25:11 PM
Known troll. Don't pay any attention and move a long please.
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#16BogePosted 8/3/2013 6:27:01 PM
Games back then were more creative and original to me than they are today. There are way too many games these days where you're shooting guns at things, way too many. It's actually getting hard to find a game that doesn't do this.
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#17I aM tHe LeGeNdPosted 8/3/2013 7:30:30 PM
The games in the 90s and 2000s were superior to the games today.
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#18RhymefestPosted 8/3/2013 7:30:36 PM
Do you guys remember another function some manuals served back then? A form of copy-protection. I remember an Indiana Jones game, Prince of Persia 2 and another one called "Dreamweb" had a lot of that, as I'm sure there are others I am unaware of.
#19rpgianPosted 8/3/2013 7:43:29 PM
There was an awful lot of battleship,risk, and chess. Also you could go under the ocean finding treasures for your boat if you could manage to trap the sharks in the bubbles.

Go check out some adandonware site. The whole package won't amount to more than a few bluray vids but will last so much longer.

Memory fuzzy in the 90's but back then I like consoles like nes/snes better than pc counterpart but it was just pure volume back then. Tons of crap everywhere. Good things hidden amongst piles of dung.

Not much different than now. Just less shiny and mag publications had relevance because you didn't have internet or it was so slow loading that 1 naughty photo took all you resources for the day
#20WyzeGyePosted 8/3/2013 7:45:40 PM
Fade2black001 posted...
Known troll. Don't pay any attention and move a long please.


but it's hardly a troll topic :/
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