This is a split board - You can return to the Split List for other boards.

Been outta the loop for a bit, what's the status on microstutter and AMD?

#11Snuckie7Posted 8/4/2013 8:09:25 PM
DarkZV2Beta posted...
Snuckie7 posted...
DarkZV2Beta posted...
13.8 drivers are better. It's definitely not "a thing of the past", much like the stutter introduced with 12.11.


Even a GTX 690 microstutters if you want to go there. Is it a problem though?


Yes, actually. Yes it is. That's why people recommend single card setups.
And SLI is still better than CFX in terms of frame pacing.


And anyone still complaining about the difference is just being pedantic. Realistically, nobody's going to be able to notice the difference. For all intents and purposes, CF is just as usable as SLI is now.
---
Intel Core i7 3820 | EVGA X79 SLI K2 | MSI 7950 Twin Frozr III | Samsung / 840 120GB / 8GB RAM | 1TB WD Caviar Blue | Corsair / 550D / H70 | Silencer MKIII 600W
#12DarkZV2BetaPosted 8/4/2013 8:11:27 PM
Except that it isn't, and it does clearly show.
---
Want that Shield!
Ball and Cup on ps mobile has framerate issues. -stargazer64
#13Snuckie7Posted 8/4/2013 8:14:38 PM
DarkZV2Beta posted...
Except that it isn't, and it does clearly show.


In the graphs maybe, but in actual gameplay? Like I said, you'd have to be pretty pedantic to complain about the difference.

One thing that is quite amusing though, is that SLI actually drops more runt frames than CF does, something that could arguable be a bigger issue than minute differences in frame pacing.
---
Intel Core i7 3820 | EVGA X79 SLI K2 | MSI 7950 Twin Frozr III | Samsung / 840 120GB / 8GB RAM | 1TB WD Caviar Blue | Corsair / 550D / H70 | Silencer MKIII 600W
#14wizardmonPosted 8/4/2013 8:16:05 PM
DarkZV2Beta posted...
Except that it isn't, and it does clearly show.


show me a percentage based chart detailing the current differences between SLI & CrossFire.
---
I think I'm the only person on gamefaqs with a daughterboard - ToastyOne
New with a moderation history more plentiful than karma. - Fossil (Moderator)
#15fire2boxPosted 8/4/2013 8:17:59 PM
the people who complain about microsuttering are the same people who don't play video games and use their 700-2000 dollar pcs to only post on gamefaqs.
---
Ivy bridge i5 3570k @3.40GHz | 8 GB DDR3 | single XFX 7870| OCZ 600W Modular. Nvidia, AMD, Intel for life!!
3DS FC: 2208-5221-4039
#16DarkZV2BetaPosted 8/4/2013 8:49:25 PM
Snuckie7 posted...
DarkZV2Beta posted...
Except that it isn't, and it does clearly show.


In the graphs maybe, but in actual gameplay? Like I said, you'd have to be pretty pedantic to complain about the difference.

One thing that is quite amusing though, is that SLI actually drops more runt frames than CF does, something that could arguable be a bigger issue than minute differences in frame pacing.


In the same sense that SLI is just as good as a single GPU setup at the same framerate, maybe.

wizardmon posted...
DarkZV2Beta posted...
Except that it isn't, and it does clearly show.


show me a percentage based chart detailing the current differences between SLI & CrossFire.


Google "13.8 review"
---
Want that Shield!
Ball and Cup on ps mobile has framerate issues. -stargazer64
#17Snuckie7Posted 8/4/2013 9:13:55 PM(edited)
DarkZV2Beta posted...
Snuckie7 posted...
DarkZV2Beta posted...
Except that it isn't, and it does clearly show.


In the graphs maybe, but in actual gameplay? Like I said, you'd have to be pretty pedantic to complain about the difference.

One thing that is quite amusing though, is that SLI actually drops more runt frames than CF does, something that could arguable be a bigger issue than minute differences in frame pacing.


In the same sense that SLI is just as good as a single GPU setup at the same framerate, maybe.

So you're saying there's no perceptible difference between SLI and single card?
---
Intel Core i7 3820 | EVGA X79 SLI K2 | MSI 7950 Twin Frozr III | Samsung / 840 120GB / 8GB RAM | 1TB WD Caviar Blue | Corsair / 550D / H70 | Silencer MKIII 600W
#18Panzer_SquidPosted 8/4/2013 9:14:30 PM
It's fixed for DX11 and DX10 games running 2 cards in crossfire on a single monitor with a max resolution of 2560x1600 (or was it 2560x1440)

There will be an upcoming patch to fix microstutter for DX9 games, crossfire with 3+ cards, and eyefinity (as well as monitors with higher resolution: 3K or 4K)

Stuttering was already fixed for single cards with 13.2
---
The Panzer Squid is the ultimate hunter, blending into any environment until it has the opportunity to shove a rocket up urbum
#19jakeDiLLa(Topic Creator)Posted 8/4/2013 10:13:42 PM
Microstuttering is noticeable (i thought it had to do with frametime but I guess not) It's not up for debate.

I mean, you know it when you see it. If you monitor your framerate and it's showing 60fps or whatever, but does not look like 60fps, then that is noticeable.
---
i5 3570k / Gigabyte 7970 WF3 3GB / 8GB DDR3 / 120GB SSD
#20Snuckie7Posted 8/4/2013 10:17:24 PM
jakeDiLLa posted...
Microstuttering is noticeable (i thought it had to do with frametime but I guess not) It's not up for debate.

I mean, you know it when you see it. If you monitor your framerate and it's showing 60fps or whatever, but does not look like 60fps, then that is noticeable.


You misunderstand this whole issue with frame pacing and runt frames if you think it's simply a case of microstuttering existing or not existing.
---
Intel Core i7 3820 | EVGA X79 SLI K2 | MSI 7950 Twin Frozr III | Samsung / 840 120GB / 8GB RAM | 1TB WD Caviar Blue | Corsair / 550D / H70 | Silencer MKIII 600W