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Tomb Raider benchmark, somehow my old desktop did way too good.

#21_Marka_Ragnos_Posted 8/9/2013 12:48:20 PM(edited)
romsnbombs posted...
_Marka_Ragnos_ posted...
This is my benchmark on a GTX 780. Running at 2560x1440, all settings set to max (including tressfx) but no Anti aliasing (I find I don't need it on Tomb Raider with the resolution).

http://steamcommunity.com/sharedfiles/filedetails/?id=167981141


You running any overclock on the 780?

No overclock:

http://i.imgur.com/qVD6uYE.jpg


Gave it 100mhz on the core and 250 on the mem:

http://i.imgur.com/Xa3vzF2.jpg


Not overclocked at all. Looks like our cards perform almost identically haha.
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i5 4670k| 8GB Corsair Vengeance DDR3| EVGA GTX 780|Alienware m17x
"You can't not pool as Zerg" - FatBlackCat
#22romsnbombsPosted 8/9/2013 1:39:08 PM
_Marka_Ragnos_ posted...
Looks like our cards perform almost identically haha.


Yeah, I dunno, a my minimum frame rate, compared to yours, just irked me a bit. I ran the benchmark again afterwards and got like 36 minimum. I thought maybe it is CPU related, because obviously haswell will be a little bit faster than sandy. But then it was probably 100% GPU all the time, so maybe this is very slight pci-e 2.0 bottleneck. Just me being fussy I suppose
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2600k | P8P67 M Pro | 8GB | GTX 780 | 700W silent pro
#23_Marka_Ragnos_Posted 8/9/2013 1:43:07 PM
I know what you mean. For some reason everyone online seems to be able to max out BioShock Infinite at 2560x1440 with a 780 and I can't. I get around 25-30fps with it maxed. Granted I am using v sync.
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i5 4670k| 8GB Corsair Vengeance DDR3| EVGA GTX 780|Alienware m17x
"You can't not pool as Zerg" - FatBlackCat
#24WyzeGyePosted 8/9/2013 1:49:25 PM
min 2.9
max 64.0
average 50.5
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http://i.imgur.com/2dhh8tn.gif | http://i.imgur.com/p5EXSiq.jpg
White Noise
#25SinisterSlay(Topic Creator)Posted 8/11/2013 9:41:14 PM
Forcing DX9 made a huge difference. What the heck was DX11 doing to rob so many frames? I can't see any difference between them,

Overclocked (laptop overclocks really damn well)
http://steamcommunity.com/sharedfiles/filedetails/?id=168831098

stock
http://steamcommunity.com/sharedfiles/filedetails/?id=168831193

Almost 4 times faster than the 9600gt, which sounds about right correct?
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He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
#26JockoPosted 8/14/2013 2:52:39 PM
SinisterSlay posted...
Forcing DX9 made a huge difference. What the heck was DX11 doing to rob so many frames? I can't see any difference between them,

Overclocked (laptop overclocks really damn well)
http://steamcommunity.com/sharedfiles/filedetails/?id=168831098

stock
http://steamcommunity.com/sharedfiles/filedetails/?id=168831193

Almost 4 times faster than the 9600gt, which sounds about right correct?

Yeah that looks right now. I have no idea why DX11 was bunking things up so badly.
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The oxygen's leaving my brain!!! --Clucky the Chicken
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#27ShebeskiiPosted 8/17/2013 1:38:22 PM(edited)
Jocko posted...
SinisterSlay posted...
Forcing DX9 made a huge difference. What the heck was DX11 doing to rob so many frames? I can't see any difference between them,

Overclocked (laptop overclocks really damn well)
http://steamcommunity.com/sharedfiles/filedetails/?id=168831098

stock
http://steamcommunity.com/sharedfiles/filedetails/?id=168831193

Almost 4 times faster than the 9600gt, which sounds about right correct?

Yeah that looks right now. I have no idea why DX11 was bunking things up so badly.


Likely much better shadow work mainly. Probably some other things too that are less overt, but many people (I'm not one of them) do not notice the differences in higher end shadow work.
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That which can be asserted without evidence, can be dismissed without evidence. - Christopher Hitchens
#28Mogu_MoguPosted 8/17/2013 1:48:20 PM
DX11 just does a lot of stuff to make the picture look better. In most games I don't even see a difference. In some games, yeah, okay, like, slightly better textures.

A whole lot of nothing for a much worse performance.

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My main pet peeve with DX11-
An issue with forcing resolutions less than your monitor's max resolution. DX9 never had that issue. If you have a 1920x1200 monitor on DX11 and tell it to do 1920x1080, you will of course get those black bars BUT worse off is your mouse can still move into those black bars. On DX9, you don't get this.
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In the chronicles of my life
there is a legend in which I change 'history' into 'herstory'.